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    This game with the fight stick is just f ing amazing, last streetfighter i played and got hooked was number 2 on the Famicom.

    TBH i cant really stand any other fighting games, but this is just simply class.

    Im loving it

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      Ive always gone with the guides at 2 seconds so wil have to try cheers m8!

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        hey all remember the free dlc championship mode that was supposed to come out on release date. its been 2 weeks now and we haven't heard a thing about it :S

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          As another theory, the 2-second charge might be a carry-over from all the old game's manuals (back when games ran at 30fps). Perhaps they just cut and pasted the inputs for those moves across all the games, without thinking that now games run at twice that speed? *shrugs*

          I'm also curious at the AWOL update. I was curious as to whether it was just a better lobby system or more =/

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            The champ pack was mistranslated they never gave a date for it

            You might have seen some early, somewhat confusing reports about SFIV DLC–now you can get the story straight from the horse’s mouth (that’s us). We’re talking match replays!  Expanded rankings!  Enhanced matchmaking!  A hat for Blanka! Read on for all the details, and check out our exclusive new screens of the alternate costumes … — […]

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              I can't do Guiles ultra for the life of me on the 1P side, 20% on the 2P, I never had problems before.

              The 'new' jumps really throw me I can't jump HP,HP, sonic boom anymore very well either.

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                That is odd kernow cos now i am starting to struggle doing somemoves even though i had no problems before

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                  In 50 attempts the other night in the training mode I pulled of his Ultra once, I do wish they had gone the HD Remix command for his super and ultra.

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                    I completed Guiles trial long ago, but it was kind of a pain. You need to nail the timing again since its way different now. Take note that I use the saturn pad though.

                    The best explanation I can give, is that you need to do the Sonic boom at the moment of impact. So, at the very moment HP hits (ofcourse you'd charged b), you press forward+P. There is no real forgiving timing here, it seems.

                    If you want to do his super, charge db, then go df and immediately roll back to ub+K. If you want to do it after his Flash kick, do some sort of 270 degree motion from f to ub+K before flashkick fully hits. thats how I do it anyway.

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                      Guile's super from flashkick cancel can be done by charging db, then uf+k (for the flashkick) and quickly db, uf+k to cancel into the super. SF4 is somewhat lenient with the inputs, it seems.

                      What I do for Guile's ultra motion is: from charging db, roll forward to df, roll back to db, and then quickly shift up to uf.

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                        In case with this move, both UB and UF are appropriate. Its your own call. I am used to UB.

                        With all chargers I find it kind of difficult to combo normals into their specials (their timing is strict) but cancelling into their supers is easy. For Balrog (or Boxer, my main), I do his dashpunch and before that makes impact f,b,f+P. Maybe just b,f+P also works? Finished his hard trial anyway.
                        Last edited by saturn-gamer; 04-03-2009, 20:38.

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                          I've always had a hard time playing chargers. I guess I'm just not used to them. I tried the trials of Claw, Guile, Chun-Li and Boxer and found Claw's to be the hardest to combo his specials from normals, while Chun-Li's combo-pokes often gave me plenty of time. Guile's wasn't too difficult either, I found.

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                            Easiest way I've found of doing Guile's ultra is to charge down back, then move to down forward, back to down back and then up forward. No danger of a jump coming out that way - the very worst you'll get is a Flash Kick.

                            I think I'm enjoying boxer in this more than any other character, which is odd for me as I've never managed to take to charge characters before. I think it helps that his charge moves allow you to move forward as a rule, so closing the distance doesn't seem so much a problem (He also doesn't heavily rely on his specials like a lot of other characters).

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                              I need a bit of help.

                              It seems that the default mapping for "Stick" doesn't work well with the VSHG.

                              Can anyone advise what the best custom config should be?

                              I tried soft middle and hard punch on the top 3 and kick on the bottom 3, as that's what I remember from the arcades years ago, but it doesn't feel right.

                              How are the buttons configured on the TE stick? (Which is very similar to the VSHG I think)

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                                That's the correct arcade config mate.

                                Are the buttons in a straight line or curved using that config?

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