Gave the title an other spin on Kisuke's side and in Shura difficulty.
Kisuke is exactly the same as Momohime (blades that can be forged aside), something I find strange after Vanillaware spent time in making each character different in Odin Sphere. Here the only real difference between the two main characters is the blades that one can forged and the special arts they grant; Momohime has more katanas than Kisuke, who has -of course- more no-dachis.
Unfortunately there's a lot of backdrop recycling even for different areas of Japan, but some of Kisuke's locations are really stunning.
Like with Momohime, Kisuke's story throws so many names at you in the first hour and it's difficult to keep up with them, especially if you're still struggling with Momohime's story. My suggestion is to start with one of the two characters and follow through his/her whole story and then switch to the other; they have some characters in common but apparently their role is quite different.
I also made my way to what I think it's the most graphically-demanding boss battle up to now with Kisuke and I'm very happy that the game didn't slowed down even with that large number of independent and linked sprites.
Shura mode is defenitively better than Muso, as you can start to appreciate the differencies between the various blades and their power and mashing the attack button won't do you any good, resulting in untimely deaths. If you die you are sent back to the latest "room" visited and you have to start from scratch.
With Momohime I already had my good dose of backtracking...I rally hope this won't make the game too dull, cleared areas bear no enemies and while the game hints at a "teleport" system, I'm still unable to use it.
Right now I'd say that two bosses have overwelcomed their stay:
Kisuke is exactly the same as Momohime (blades that can be forged aside), something I find strange after Vanillaware spent time in making each character different in Odin Sphere. Here the only real difference between the two main characters is the blades that one can forged and the special arts they grant; Momohime has more katanas than Kisuke, who has -of course- more no-dachis.
Unfortunately there's a lot of backdrop recycling even for different areas of Japan, but some of Kisuke's locations are really stunning.
Like with Momohime, Kisuke's story throws so many names at you in the first hour and it's difficult to keep up with them, especially if you're still struggling with Momohime's story. My suggestion is to start with one of the two characters and follow through his/her whole story and then switch to the other; they have some characters in common but apparently their role is quite different.
I also made my way to what I think it's the most graphically-demanding boss battle up to now with Kisuke and I'm very happy that the game didn't slowed down even with that large number of independent and linked sprites.
Shura mode is defenitively better than Muso, as you can start to appreciate the differencies between the various blades and their power and mashing the attack button won't do you any good, resulting in untimely deaths. If you die you are sent back to the latest "room" visited and you have to start from scratch.
With Momohime I already had my good dose of backtracking...I rally hope this won't make the game too dull, cleared areas bear no enemies and while the game hints at a "teleport" system, I'm still unable to use it.
Right now I'd say that two bosses have overwelcomed their stay:
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