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Shin Megami Tensei Strange Journey

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    Shin Megami Tensei Strange Journey

    Reasonable way through this now.

    The game is basically SMT does Etrian Odyssy. It's a pure first person dungeon crawler with demon fusion elements.

    The basic plot is you go to antartica to investigate a weird dark hemisphere and the research team ends up trapped there. The plot so far is relatively simple but it has a rather serious tone and isn't too character focused.

    You get demons to join you by having a conversation and picking the correct responses to please them. You can try to judge their personality but you're just as well answering at random, the reasoning behind good and bad responses for each demon is to abstract for you to really guess. This forces some memorisation and conversation grinding to recruit demons. It's also impossible to get some demons if your alignment is too different from theirs.

    Has the trademark SMT difficulty but the grinding is made a bit annoying by how quickly the XP you get from defeating demons plummets. You end up having to hope you get a particularly hard demon so you have get notable amounts of XP.

    So far it's a good dungeon crawler. More plot than you'd usually expect from this type of game although the no-nonsense nature of things and the lack of compelling characters (so far) give it a slightly sterile feel.

    #2
    No one else has played this?

    Getting pretty close to the end reckon I must be about 3/4 through it, characters and story are both a bit disappointing ('humans are bad!') but it's a very solid dungeon crawler. Also surprising that it gets much easier as the game goes on. Devil Survivor was rock hard throughout.

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      #3
      Finished it tonight. Last couple of bosses were rock hard.

      Solid dungeon crawler but not earth shattering. Devil Survivor, although shorter was more challenging and had more interesting characters.

      Some of the later dungeon designs are incredibly sadistic with teleports, one way doors and conveyer belts which gets frustrating and the last bosses are made overly difficult by the fact that after about level 72, there stops being any 'regular' demons to fuse and you're force to painfully grind 10 levels for the high level specials.

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