To put it quite simply, it's an updated version of Sands of Time and, for most, that will be great news.
It starts off pretty slow (first 30 mins or so), but after that it just gets better and better. The platforming and puzzles are just a joy to experience, really well implemented. Like I said, the game pretty much follows the blueprint Sands of Time left behind but with some new additions. For instance, both aspects now also take into consideration elements such as water. I don't want to spoil things for some people so I won't say exactly how they are blended into the platforming and puzzles, but needless to say they are well though out and, more importantly, highly enjoyable.
The combat, whilst not spectacular, is also pretty good too. I mean I wouldn't go into the game expecting something on par with God of War III or Bayonetta. It's quite simplistic compared to those games, but still manages to be fun. I'm repeating myself here, but the basic combat is not too dissimilar to Sands of Time. You have your normal attacks, aerial attacks and so on, but Ubisoft have also introduced a system which allows you to "purchase" (you don't actually go to a shop and buy them) and upgrade certain elemental based abilities. I have already got all the level one abilities and whilst they all have their uses, during my four hours of play I have only found one of them to be truly useful. Not a huge complaint, but something I thought I would mention anyway. Enemies don't give you a huge amount of trouble, but when attacked by different variations you do have to actually think about what you're doing.
Graphically, the game isn't that great. Now this is not me saying it is the worst looking game ever (not by a long shot), but I certainly expected it to look alot better. When you come off the back of games like God of War III, it is quite underwhelming. It has a weird sort of look, half realistic and half cartoon-like, if that makes any sense. I actually think the recent reboot looks better, a far superior art style. For the most part it runs quite smoothly, but when a high number enemies barrage the screen there is some noticeable slowdown. I wasn't too bothered by it, but I guess it could hinder some peoples enjoyment.
Overall (so far), I have found Forgotten Sands to be a real joy to play. It's not perfect, but Prince of Persia fans should absolutely love it. I had to force myself to stop playing it actually as I have work tomorrow, that can only be a good sign right?!
It starts off pretty slow (first 30 mins or so), but after that it just gets better and better. The platforming and puzzles are just a joy to experience, really well implemented. Like I said, the game pretty much follows the blueprint Sands of Time left behind but with some new additions. For instance, both aspects now also take into consideration elements such as water. I don't want to spoil things for some people so I won't say exactly how they are blended into the platforming and puzzles, but needless to say they are well though out and, more importantly, highly enjoyable.
The combat, whilst not spectacular, is also pretty good too. I mean I wouldn't go into the game expecting something on par with God of War III or Bayonetta. It's quite simplistic compared to those games, but still manages to be fun. I'm repeating myself here, but the basic combat is not too dissimilar to Sands of Time. You have your normal attacks, aerial attacks and so on, but Ubisoft have also introduced a system which allows you to "purchase" (you don't actually go to a shop and buy them) and upgrade certain elemental based abilities. I have already got all the level one abilities and whilst they all have their uses, during my four hours of play I have only found one of them to be truly useful. Not a huge complaint, but something I thought I would mention anyway. Enemies don't give you a huge amount of trouble, but when attacked by different variations you do have to actually think about what you're doing.
Graphically, the game isn't that great. Now this is not me saying it is the worst looking game ever (not by a long shot), but I certainly expected it to look alot better. When you come off the back of games like God of War III, it is quite underwhelming. It has a weird sort of look, half realistic and half cartoon-like, if that makes any sense. I actually think the recent reboot looks better, a far superior art style. For the most part it runs quite smoothly, but when a high number enemies barrage the screen there is some noticeable slowdown. I wasn't too bothered by it, but I guess it could hinder some peoples enjoyment.
Overall (so far), I have found Forgotten Sands to be a real joy to play. It's not perfect, but Prince of Persia fans should absolutely love it. I had to force myself to stop playing it actually as I have work tomorrow, that can only be a good sign right?!
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