Got my copy today
Box Impressions, [s]I'll spare you the video[/s]
So the game starts off with an FMV that looks like something from a UBIsoft Tom Clancy teaser trailer circa 2003. We get to see that 'the voice of the agency' is more than just a voice, but infact a body but you cannot see his face.
You get to play a small tutorial section inside the grounds of the agency tower before being whisked off by a helicopter to the same spot the demo starts in. From Here it is apparent that Crackdown 2 is very much Crackdown. Although instead of gang bosses you have areas of rebel resistance that you can to quell , on top of the rebels causing you troubles once night hits the streets are filled with horrid zombie beasts. Whilst not hard to kill, their sheer numbers mean that you'll soon get bored trying to punch them all the in the face and will soon be returning to the rooftops.
Aiming system and controls remain identical to Crackdown, although they have increased the speed of which the precision aim locks on over the demo.
I've ventured a little more outside of the demo area and tried to climb the agency tower, pleasantly surprising and frustrating at the same time I discovered that the layout of the tower is now significant different and I don't think I'm quite agile enough to climb up.
Speaking of agility orbs , I seem to of levelled up very quickly, as quickly as the demo I would say, I've collected about 100 orbs and 2/3 through the total agility levelling up.
My other stats aren't levelling up anywhere near as quick as the accelerated mode of the demo.
There are about 10 avatar awards 4 of which give away the names of 2 yet to be announced DLC packs
The Toy box and Deluge which incidentally are being produced by games design consultants Spilt Milk Studios and Flock Developer Proper Games.
Box Impressions, [s]I'll spare you the video[/s]
- Redeem Code for Agency Helicoper
- No Manual just a folded sheet with contact info and support type things
- Large fold out map just like the first game.
So the game starts off with an FMV that looks like something from a UBIsoft Tom Clancy teaser trailer circa 2003. We get to see that 'the voice of the agency' is more than just a voice, but infact a body but you cannot see his face.
You get to play a small tutorial section inside the grounds of the agency tower before being whisked off by a helicopter to the same spot the demo starts in. From Here it is apparent that Crackdown 2 is very much Crackdown. Although instead of gang bosses you have areas of rebel resistance that you can to quell , on top of the rebels causing you troubles once night hits the streets are filled with horrid zombie beasts. Whilst not hard to kill, their sheer numbers mean that you'll soon get bored trying to punch them all the in the face and will soon be returning to the rooftops.
Aiming system and controls remain identical to Crackdown, although they have increased the speed of which the precision aim locks on over the demo.
I've ventured a little more outside of the demo area and tried to climb the agency tower, pleasantly surprising and frustrating at the same time I discovered that the layout of the tower is now significant different and I don't think I'm quite agile enough to climb up.
Speaking of agility orbs , I seem to of levelled up very quickly, as quickly as the demo I would say, I've collected about 100 orbs and 2/3 through the total agility levelling up.
My other stats aren't levelling up anywhere near as quick as the accelerated mode of the demo.
There are about 10 avatar awards 4 of which give away the names of 2 yet to be announced DLC packs
The Toy box and Deluge which incidentally are being produced by games design consultants Spilt Milk Studios and Flock Developer Proper Games.

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