I'm onto chapter 11 and have had a great time with it!
Beautifully busy art design throughout. The gameplay is limited but I've accepted the limitations and got to grips with it nicely. Like a couple of other posters on here, it's very easy to go into detail about the problems and appear to make the game look terrible, but it isn't. I'll go through a few anyway.
The inability to free jump is annoying, and sometimes lining up a jump can be a chore. On one bit, I had to quickly jump onto a ledge, turn round, and haul up Trip before she fell. It took me 4 times to do, because I couldn't get Monkey to the exact place on the ledge to make the jump, or I couldn't turn round and haul her up quickly enough. This was annoying, no doubts about it, but I've accepted the laws of jumping in the game and I really don't care about its limitations.
Likewise, the 'platforming' is similar to the single button timed presses of the 2008 Prince of Persia. That's ok, though. It's not really a platforming game. It's an action adventure story which likes you to climb to sense the scale of the dystopia and take in the vistas. I would find endlessly lining up intricate swings and jumps, and plummeting to my doom every few minutes, excruciating. I would find falling off a ledge while battering a mech infuriating. Thank god this doesn't happen. The 'platforming' as such is utterly simplistic and simply a means to experience the setting and pacing of the game, and being honest, I've really enjoyed this aspect of it.
Other aspects of the gameplay are nice. The puzzles are few and average, but break up the pacing well. The bosses are rather simple, but, once again, suit the overall challenge and tone of the game. The cloud sections I've loved! The combat is ok, not any great depth to it, but it's satisfying enough. I like the staff powers, and the upgrades are straightforward. The story has been solid and well-structured. The voice acting is decent, and the facial aminations excellent. There's a lot of character in the game, and it's often unspoken. Trip is a doll.
It's been a quality experience so far, despite problems. The game has more than enough interest and charm to keep me hooked.
Beautifully busy art design throughout. The gameplay is limited but I've accepted the limitations and got to grips with it nicely. Like a couple of other posters on here, it's very easy to go into detail about the problems and appear to make the game look terrible, but it isn't. I'll go through a few anyway.
The inability to free jump is annoying, and sometimes lining up a jump can be a chore. On one bit, I had to quickly jump onto a ledge, turn round, and haul up Trip before she fell. It took me 4 times to do, because I couldn't get Monkey to the exact place on the ledge to make the jump, or I couldn't turn round and haul her up quickly enough. This was annoying, no doubts about it, but I've accepted the laws of jumping in the game and I really don't care about its limitations.
Likewise, the 'platforming' is similar to the single button timed presses of the 2008 Prince of Persia. That's ok, though. It's not really a platforming game. It's an action adventure story which likes you to climb to sense the scale of the dystopia and take in the vistas. I would find endlessly lining up intricate swings and jumps, and plummeting to my doom every few minutes, excruciating. I would find falling off a ledge while battering a mech infuriating. Thank god this doesn't happen. The 'platforming' as such is utterly simplistic and simply a means to experience the setting and pacing of the game, and being honest, I've really enjoyed this aspect of it.
Other aspects of the gameplay are nice. The puzzles are few and average, but break up the pacing well. The bosses are rather simple, but, once again, suit the overall challenge and tone of the game. The cloud sections I've loved! The combat is ok, not any great depth to it, but it's satisfying enough. I like the staff powers, and the upgrades are straightforward. The story has been solid and well-structured. The voice acting is decent, and the facial aminations excellent. There's a lot of character in the game, and it's often unspoken. Trip is a doll.
It's been a quality experience so far, despite problems. The game has more than enough interest and charm to keep me hooked.
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