Sooooo... just a word on the NTSC-UK review. A nine. Okay, a score is just a score. But is Dead Rising 2 really "a breath of fresh air"? I felt, for all its merits (and you'll see going back in the thread that I'm one who enjoyed it) that the "air" here is rather stale. It was played extremely safe and yet without that new factor and, often, character of the original.
"By systematically correcting each and every flaw in the first game Blue Castle have perfected the formula that Capcom pioneered." Perfected? That's a lofty claim. Is DR2 perfect? Well that's actually one of the main areas of difference between how the game played for me and what's actually written in the review - the review seems to make no mention of some of the many issues in the game, or where things didn't quite work as well in practice.
For example, the save system. Mention is made of the multiple slots. But no mention of the issue many came across here - that you can run into a boss fight with no warning whatsoever and no save. So, totally unprepared, you can find yourself slaughtered and you're back to wherever it was you last saved (which, without warning, is unlikely to be just before that boss fight).
Of the weapon combinations. Mention is made of the 50 different combinations, which are cool. But no mention of that being fifty among a massive amount of items and that most combinations you try won't work even if, in theory, they would work the same way as other working combinations. So, in reality, the only combinations I imagine most people will ever use more than once are the ones that are conveniently placed in and around the maintenance rooms.
And, most of all, no mention at all of how the game completely falls apart in a stinky, seemingly very lazy Overtime mode.
It's not that I disagree with the positives in the review. In fact, I agree with most of the points that are made. But sweeping past the negatives means it doesn't seem to reflect the game I played. For me, the improvements are not leaps, but baby steps. Steps in one direction far outweighed by steps in the other direction, simply by the removal of the thrill of being something new. Given the potential of Dead Rising, 2 seems to be about as unambitious as possible. Am I wrong?
"By systematically correcting each and every flaw in the first game Blue Castle have perfected the formula that Capcom pioneered." Perfected? That's a lofty claim. Is DR2 perfect? Well that's actually one of the main areas of difference between how the game played for me and what's actually written in the review - the review seems to make no mention of some of the many issues in the game, or where things didn't quite work as well in practice.
For example, the save system. Mention is made of the multiple slots. But no mention of the issue many came across here - that you can run into a boss fight with no warning whatsoever and no save. So, totally unprepared, you can find yourself slaughtered and you're back to wherever it was you last saved (which, without warning, is unlikely to be just before that boss fight).
Of the weapon combinations. Mention is made of the 50 different combinations, which are cool. But no mention of that being fifty among a massive amount of items and that most combinations you try won't work even if, in theory, they would work the same way as other working combinations. So, in reality, the only combinations I imagine most people will ever use more than once are the ones that are conveniently placed in and around the maintenance rooms.
And, most of all, no mention at all of how the game completely falls apart in a stinky, seemingly very lazy Overtime mode.
It's not that I disagree with the positives in the review. In fact, I agree with most of the points that are made. But sweeping past the negatives means it doesn't seem to reflect the game I played. For me, the improvements are not leaps, but baby steps. Steps in one direction far outweighed by steps in the other direction, simply by the removal of the thrill of being something new. Given the potential of Dead Rising, 2 seems to be about as unambitious as possible. Am I wrong?
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