Originally posted by slicer1000
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I'm just learning legitimate, damaging combos. I've not fought a single range spammer that knows how to perform a team aerial counter, even when all i'm doing is performing aerial combos using Down+A to build up my super counter.
Tron is lethal when it comes to opening up. Her Backwards DP+H is brilliant at closing the distance, cancels from a standing or jumping H, and if it hits at *ALL* then you can unleash some serious pain either in the form of aerial combos, or in the form of her QCF+PP which cancels flawlessly, then link into Trish's hyper, and then Ammy's hyper for a 100+ hit combo. There's nothing unfair about that, hyper cancelling and linking hyper combos are part of the very system the game's built on, and it's the players fault for doing nothing but spamming basic attacks and knowing absolutely nothing about how to defend.
Tron's standard HP also works as an excellent cross-up as it hits both infront and behind the character at equal range.
Amaterasu's crouching M is excellent at closing the distance and hitting low. Changing her weapon with Down, Down+M gives her excellent range to open up with Jumping H as well, which also goes in perfectly to crouching M then into a launcher.
Closing the distance with Trish, I just use her air dash, Jumping H into Down+H, into Crouching M into launcher.
It's all really basic stuff that doesn't revolve around any kind of cornering at all, and the only time i'll ever do that is if i'm against a Magneto, Doctor Doom and Sentinel combo. Take one of their opponents down, the moment they appear on the screen get a cross-over combination in there to ruin their day.
It's quite basic stuff I feel. I know it gets annoying fighting range spammers, but if you can do so much as get a single hit in, you can cause a ridiculous amount of damage in a much shorter timespan than it takes to keep spamming the same projectiles.
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