Parasite Eve has it's ardent fans.
The first game being an RPG/ action hybrid with the second rendition firmly relying on action whilst riding on the heels of the Survival Horror genre. Now the 3rd Birthday looks to shake things up again by shifting paradigms and wanting to catch up with the Jones' by going with the Third Person Shooter route. Of course with RPG-lite mechanics and a smattering of Japanese-horror-melodrama thrown in for good measure.
Though the first few hours (with my current first playthrough on Chapter 4) are quite challenging, even on Normal difficulty. Mainly because of Aya taking hits like a baby, thus snuffing out in 3-4 hits unless you manage to 'Overdrive' and claim the form of another nearby soldier/ survivor. Speaking of which, there are a few new system mechanics to get used to:
Overdive
Tapping Triangle will teleport Aya to the nearest living Soldier or survivor. Useful for getting better angles on the enemy, or avoiding death.
Overdive Kill
At certain times when engaging the enemy a Triangle icon will flash on the target, hit it and Aya will destroy it, providing it's low on health, otherwise the target will lose a chunk of health but stay on screen. Also It's the only way to get OE (Overdrive Energy) chips to customise Aya with.
Crossfire
When there's support from other soldiers, hold down the L trigger and once the meter is full press R, and your support should pump the target full of lead.
Liberation Assualt
In other words, your limit break. If you do enough damage to fill the bar, pressing triangle + circle with initiate it. In this brief moment Aya will have increased damage and speed.
There's the rudimentary weapons shop where you can buy pistols/ assault rifles/ shotguns/ sniper rifles/ launchers. Most will be unlocked as you progress through the game. As with all good implements of destruction, it would be rude if you couldn't pimp it out in upgrades. And you can do just that, with magazine extensions/ stocks/ better bullets. All must be bought via the in game currency of Battle Points, which are gained through defeating enemies.
At the moment I'm fiddling about with the DNA board and mixing different OE chips to get some sort of decent low level skills. As the game doesn't tell you much about certain things, there's the in game dossier to refer to (or a decent FAQ) if you want more information about things.
As I've heard through the grapevine, the main game is quite short, thus encouraging multiple replays.
The first game being an RPG/ action hybrid with the second rendition firmly relying on action whilst riding on the heels of the Survival Horror genre. Now the 3rd Birthday looks to shake things up again by shifting paradigms and wanting to catch up with the Jones' by going with the Third Person Shooter route. Of course with RPG-lite mechanics and a smattering of Japanese-horror-melodrama thrown in for good measure.
Though the first few hours (with my current first playthrough on Chapter 4) are quite challenging, even on Normal difficulty. Mainly because of Aya taking hits like a baby, thus snuffing out in 3-4 hits unless you manage to 'Overdrive' and claim the form of another nearby soldier/ survivor. Speaking of which, there are a few new system mechanics to get used to:
Overdive
Tapping Triangle will teleport Aya to the nearest living Soldier or survivor. Useful for getting better angles on the enemy, or avoiding death.
Overdive Kill
At certain times when engaging the enemy a Triangle icon will flash on the target, hit it and Aya will destroy it, providing it's low on health, otherwise the target will lose a chunk of health but stay on screen. Also It's the only way to get OE (Overdrive Energy) chips to customise Aya with.
Crossfire
When there's support from other soldiers, hold down the L trigger and once the meter is full press R, and your support should pump the target full of lead.
Liberation Assualt
In other words, your limit break. If you do enough damage to fill the bar, pressing triangle + circle with initiate it. In this brief moment Aya will have increased damage and speed.
There's the rudimentary weapons shop where you can buy pistols/ assault rifles/ shotguns/ sniper rifles/ launchers. Most will be unlocked as you progress through the game. As with all good implements of destruction, it would be rude if you couldn't pimp it out in upgrades. And you can do just that, with magazine extensions/ stocks/ better bullets. All must be bought via the in game currency of Battle Points, which are gained through defeating enemies.
At the moment I'm fiddling about with the DNA board and mixing different OE chips to get some sort of decent low level skills. As the game doesn't tell you much about certain things, there's the in game dossier to refer to (or a decent FAQ) if you want more information about things.
As I've heard through the grapevine, the main game is quite short, thus encouraging multiple replays.
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