A demo is up on the Japanese marketplace for this. Gold users have had it for a while, Silver users got it today. 
Elixir over on the Shmups forum pretty much summed this up - It's like playing Progear with a kakusei mode. And dear god I LOVE IT.
The demo gives you Shin mode (XB360 mode) only, with a choice of all 3 ships and the first two stages of the game.
I've been researching this and the more I read about it, the more worried I was that the scoring system would be a convoluted mess. I'm glad to say it's like all Cave games, and very easy to follow once you get into the swing of things.
You've got two modes. I'll call them plane mode, and person mode.
You start in plane mode, and need to use both your lock shot and your auto shot to build up two gauges.
Energy gauge - Displayed at the top of the screen. This is filled by using your lock shot on enemies. This dictates how long you can go into person mode for.
Orb gauge - Displayed as a circle around your character. This is filled by using your auto shot on enemies. This dictates how many orbs appear when you go into person mode.
You want to fill both gauges up as much as possible.
Once you've filled these gauges sufficiently, go into person mode with the press of a button.
In person mode, your energy counts down, but this is the main scoring mode. This will completely deplete if you get hit.
You will see orbs infront of your character depending on how much you filled your orb gauge. Use your lock shot to fire all of these off, and aim to hit as much as possible.
Any orbs that hit will turn into katanas and fly back to your character. Switch back to plane mode to fire the katanas off. Now this is where the score comes in.
These katanas will **** stuff up. Big time. Anything they touch will drop coins with a proximity effect. Point blank as much of these coins as you can, as the closer you pick them up, the more value they're worth. This right here is your main source of score.
So a recap.
It works really, really well and I'm already getting seriously hooked on it.
Will be purchasing as soon as I can

Elixir over on the Shmups forum pretty much summed this up - It's like playing Progear with a kakusei mode. And dear god I LOVE IT.
The demo gives you Shin mode (XB360 mode) only, with a choice of all 3 ships and the first two stages of the game.
I've been researching this and the more I read about it, the more worried I was that the scoring system would be a convoluted mess. I'm glad to say it's like all Cave games, and very easy to follow once you get into the swing of things.
You've got two modes. I'll call them plane mode, and person mode.
You start in plane mode, and need to use both your lock shot and your auto shot to build up two gauges.
Energy gauge - Displayed at the top of the screen. This is filled by using your lock shot on enemies. This dictates how long you can go into person mode for.
Orb gauge - Displayed as a circle around your character. This is filled by using your auto shot on enemies. This dictates how many orbs appear when you go into person mode.
You want to fill both gauges up as much as possible.
Once you've filled these gauges sufficiently, go into person mode with the press of a button.
In person mode, your energy counts down, but this is the main scoring mode. This will completely deplete if you get hit.
You will see orbs infront of your character depending on how much you filled your orb gauge. Use your lock shot to fire all of these off, and aim to hit as much as possible.
Any orbs that hit will turn into katanas and fly back to your character. Switch back to plane mode to fire the katanas off. Now this is where the score comes in.
These katanas will **** stuff up. Big time. Anything they touch will drop coins with a proximity effect. Point blank as much of these coins as you can, as the closer you pick them up, the more value they're worth. This right here is your main source of score.
So a recap.
- Fill both gauges in plane mode, as high as you want to.
- Go into person mode.
- Hold shot to fire orbs, turning them into katanas.
- Switch back to plane mode to fire the katanas, picking up as many coins as possible in the process, as close as you can.
It works really, really well and I'm already getting seriously hooked on it.

Comment