I was on the fence with this, and even contemplating not even opening this and just returning it in the anticipation that this will be a bargain basement game in two weeks.
To carry on the comments made by varying publications in general it feels underwhelming, rough around the edges. I concur. Along with getting various framerate skittishness/ framerate spikes whilst playing solo only bot campaign that has been reported, I've also had the sound also crap out intermittently then come back.
As I feared about the SMART movement, it does seem quite restrictive in what you can do. Obvious signposted objects leading to higher ledges are easy enough to navigate, but it's the conspicuous environments that you think you can climb over but can't. I'm non-plussed about this really.
I've not had a chance to go online yet, as I'm just being an offline-warrior and trying to unlock all the weapon attachments/ perks before I get royally shafted online. Unlike many games of its ilk, the attachments seem to be only unlocked via the 'challenges' mode (which can be played with up to 4 players) and perks are unlocked by using tokens, which I presume you get each time you level up or pass a certain XP threshold. Each perk will cost a differing amount of coins depending on what they are and class etc.
Also, the other two body types (light/ heavy) are not available to select from the off. You're going to have to level up in XP before you can change weight class.
Speaking of XP, you get it like for anything. Even landing x1 bullet on an enemy.
I'm going to stick with it. But sooner other than later it's going to be consigned to the pile and Halo Reach will retain the my FPS fix for the time being.
To carry on the comments made by varying publications in general it feels underwhelming, rough around the edges. I concur. Along with getting various framerate skittishness/ framerate spikes whilst playing solo only bot campaign that has been reported, I've also had the sound also crap out intermittently then come back.
As I feared about the SMART movement, it does seem quite restrictive in what you can do. Obvious signposted objects leading to higher ledges are easy enough to navigate, but it's the conspicuous environments that you think you can climb over but can't. I'm non-plussed about this really.
I've not had a chance to go online yet, as I'm just being an offline-warrior and trying to unlock all the weapon attachments/ perks before I get royally shafted online. Unlike many games of its ilk, the attachments seem to be only unlocked via the 'challenges' mode (which can be played with up to 4 players) and perks are unlocked by using tokens, which I presume you get each time you level up or pass a certain XP threshold. Each perk will cost a differing amount of coins depending on what they are and class etc.
Also, the other two body types (light/ heavy) are not available to select from the off. You're going to have to level up in XP before you can change weight class.
Speaking of XP, you get it like for anything. Even landing x1 bullet on an enemy.
I'm going to stick with it. But sooner other than later it's going to be consigned to the pile and Halo Reach will retain the my FPS fix for the time being.
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