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Earth Defense Forces 2 Portable - PSP

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    Earth Defense Forces 2 Portable - PSP

    After weeks of waiting, the double pack eventually arrived from Japan.

    After about two and a half hours on it tonight, I feel that it's definitely worth the wait. Obviously it's difficult to work out the menus and weapons screens from the Japanese text, but a hardened EDF veteran can navigate the number clues with some ease.

    There's the opportunity to invert the controls, adjust the control movement sensitivity, and the usual sound settings. There appears to be three or four control settings, and on the advice of VP I switched to setting A immediately.

    This attached left/right strafing to the thumb stick, and crosshair buttons to the four face buttons. Triangle = up, x = down, etc. It sounds cumbersome, but I adapted within a level or two. Jump was assigned to left trigger and fire to right trigger. I could even nail the angled-sideways leap to move quickly after a short time. The only difficulties involved the inability to look up diagonally quickly, with made the flying ant/ufo sections slightly more difficult.

    Visually, it's EDF. It's like the ps2 version, but with less detail. The framerate is similar in most areas, but possibly better in others. In other words, it varies between terrible and fine. The textures are a mixed bag - the ants seem more jaggy and certainly have less detail, but the spiders were pretty much indistinguishable from their ps2 counterparts. The draw distance isn't as far as the original, but it's still fine, and the depth-of-field effects remain intact. The levels are all instantly recognisable, and suitably frantic. The sound is spot-on. Voices, effects and music all have that cosy familiarity to them.

    I haven't reached any of the extra enemies or levels yet, but we tested out the co-op in the interests of research. It's so easy. VP started a co-op game, and my psp detected it and joined it with absolute ease. It seems that up to four players can join the same level. We worked through to level 17, and it was just like playing on the ps2. We each had our own full screen, with everything running typically EDF. The other player is identified by a health bar on the player's screen. Weapons and armour appear to be handed out equally to both players. The co-op was very impressive - smooth and simple. No drop outs, no skankings. Good stats.

    It'll take a while to work out all of the weapons, and thus develop strategies, but this is definitely the new Friday night game.
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    #2




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      #3
      Online or local co-op?

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        #4
        Local afaik. Does psp do distant online? I'm new to this psp gig, and haven't touched psn yet due to the downtime.

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          #5
          Well PS if you have a PS3 you can use adhocParty.

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            #6
            vanpebbles will have to try that! I have no ps3.

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              #7
              Ive used adhocParty plenty for MH and phantasy star before it had infrastructure online built in.

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                #8
                Learnt at bit more about how co-op pans out.

                Last night we got to mission 17 in co-op. I'd hazard a guess that, as the host, VP has got medals for each mission we completed.

                I switched on the game today and found that I had NO medals. But, those missions we did last night WERE unlocked. It had recorded that I'd played them and completed them without awarding me the host medals. It meant I could play ANY mission from 1-17, and get awarded a completion medal.

                This had a drawback. I skipped to mission 17 and completed it. I thought it would open up mission 18, but, alas, no. I realised I had to do missions 1-16 as well, to get 18 to unlock. It makes sense, I guess, but I was itching to move on.

                I've used my superior weapons acquired last night to rip through them, so that I could progress to level 18 and beyond, but it was a grind to play through those missions so soon after playing them last night. That's ok though - I love the game and it's all about the grinding.

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                  #9
                  It did the same for me, I had no medals on those either.

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                    #10
                    Weird. I can't remember it working like that on the original.

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                      #11
                      I played a level of this last night.

                      The London level fighting some ants..

                      Got in the tank, shot a few shots and then I was on the underside of the bridge. Got out, and I was stuck and ants were piling up.

                      Instant glitch. Not the best first impression ever. lol

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                        #12
                        First rule of EDF: Never use the vehicles.

                        They're ****e. And real soldiers don't use tanks.

                        Noob!

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                          #13
                          Time for another update that no-one will read.

                          Onto missions in the mid-50s now, but sticking to easy on single player. I can't remember how difficult normal was on the ps2 version, but it seems quite challenging on this, with some noticeable difficulty spikes, even on 2-player co-op.

                          Case in point: vanparples came over on Friday for some co-op action, and we hit one of the underground levels on normal difficulty. It's the one where you reach the end and find a

                          cavern full of eggs, with two massive ants guarding it. We each had about 1100 health, but could we kill them? No way, not even close. We got continually ragged off the wall of venom jizz fired down the tunnel, and our weapons were nothing more than peashooters.



                          So, we tried a different tack. We studied other levels closely - layout, enemies, possible strategies - and realised that we could do some armour hoarding on Hardest setting on level 3. One of us equipped rockets and an assault rifle, the other an assault rifle and a shotgun. It worked - just about, and we grabbed 2 or 3 weapons every time we did it.

                          Soon, we had 1250 health and a new arsenal of highly-leveled goodies. We switched back down to the

                          killer underground

                          level on normal, and selected our weapons with care. They totally nailed it - rockets and shotgun blasts made mincemeat of

                          the big ants

                          . Win.

                          It's been said that edf has no tactical gameplay. It's been said it's simplistic, one-dimensional, and requires no thought. That's bollocks. Every act towards completing that level had to be carefully probed and considered. We had to adopt flanking and covering strategies, and choose the appropriate weapons, because one dud meant failure. It provided a real sense of achievement to nail that level.

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                            #14
                            Originally posted by prinnysquad View Post
                            Time for another update that no-one will read.

                            .
                            Attention seeker ;p

                            I'm reading the updates!

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                              #15
                              Me too!

                              I have this but I can't find my PSP charger

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