Just another little update that hardly anyone will read 
Cracked on into the meat of the co-op campaign last night with a short session. We tackled the level with the
and the one where the
.
It looked surprisingly good on the little screens. Framerate was down to single figures on a few occasions, but that gave me time to appreciate the visuals more closely. They really haven't reduced the scale of the ps2 original! The draw distance for little ufos buzzing around the sky isn't as good, but you can see them with a zoom. The size and design of the stock insects and enemies, even on this machine, look so more epic than the designs of the American game due out shortly. I never thought the scale of edf2 would translate so well to the psp, but in co-op it's just excellent to play, and still a thrill.
Can't remember if I've mentioned this before, but Sandlot have made a change which is maybe based on an upcoming Insect Armageddon feature. In co-op, if your mate dies (and it's always vanpeebles, the useless tosser) then you can run up to them and press SELECT. This revives them and gives them a bit of energy. However, the punishment for your friend's ineptitude is that the rescuer's health is halved. It's a handy feature, though, especially when there's some health packs knocking around for both of you to grab.

Cracked on into the meat of the co-op campaign last night with a short session. We tackled the level with the
and the one where the
.
It looked surprisingly good on the little screens. Framerate was down to single figures on a few occasions, but that gave me time to appreciate the visuals more closely. They really haven't reduced the scale of the ps2 original! The draw distance for little ufos buzzing around the sky isn't as good, but you can see them with a zoom. The size and design of the stock insects and enemies, even on this machine, look so more epic than the designs of the American game due out shortly. I never thought the scale of edf2 would translate so well to the psp, but in co-op it's just excellent to play, and still a thrill.
Can't remember if I've mentioned this before, but Sandlot have made a change which is maybe based on an upcoming Insect Armageddon feature. In co-op, if your mate dies (and it's always vanpeebles, the useless tosser) then you can run up to them and press SELECT. This revives them and gives them a bit of energy. However, the punishment for your friend's ineptitude is that the rescuer's health is halved. It's a handy feature, though, especially when there's some health packs knocking around for both of you to grab.
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