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Resident Evil: The Mercenaries 3D (3DS)

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    Resident Evil: The Mercenaries 3D (3DS)

    My copy of this arrived today (Japanese version), just posting some initial impressions, I'll post more in-depth impressions later.

    On initial bootup, things seem a tad bare-bones. The main menu lets you chose to play the main Mercinaries game or the Options menu, but you can also play a PLAYABLE demo of Resident Evil Revelations!. I don't know if this is common knowledge, I've not been keeping up, but I did not expect this, I am pleased. I'll post more about that towards the end.

    From the outset, you can select either Chris, Jill or Hunk, other characters being unlocked as you progress though the missions (Claire is unlocked after mission 1, in her awesome Code: Veronica attire). It also appears that each character has skills and weapons that you can unlock. You can also select 'Duo' mode which is presumably online, or 'Medals' to view the medals you receive during the course of the game. Each mission is split into separate sections, and you have to complete them all to progress. The early missions are essentially tutorial stages. From what I can tell from, you seem to progress through the missions linearly in single player, though you can replay old missions once completed. You also get separate ranking for each character, which might be an incentive to replay old missions.

    The 3D seems to work well, although the main complaint is that your character seems to float above everything else. That sounds a lot worse than it is - it actually looks rather nice, but you can tell that some of the assets weren't really designed to be split up into layers like this. The framerate is a tad strange - I assume it is 30fps, but to my eyes it looked lower than other 30fps games. I did get used to it though, so maybe it was just me needing to take time to adjust. Visually, it looked exactly like the Resident Evil 4/5, maybe a notch below 5. There appears to be no anti-aliasing either. Still, overall it looks rather nice, looks pretty much as expected.

    The controls are rather nice overall. You switch weapons and items using the touchscreen or the D-Pad, and your character auto-runs (you walk either by holding B, or with a light press on the analogue stick) presumably because of the action focus of the game. The A button uses a health item.

    With regards to the Resident Evil Revelations demo, it's extremely short. It looks a fair bit better than the main game though, with the excellent lighting system that we know about, and the assets are clearly might higher quality. It actually feels strikingly similar to the boat stage on Resident Evil 5, both in terms of look and atmosphere. The atmosphere seem be revolve more around tension than anything else, though I feel it is unfair to come to too many conclusions with with a short demo. The controls scheme is slight modified over Mercenaries - no auto-run here, uses the classic method of holding A to run. The main enemies are hard as nails too, they're not zombies nor plagas or anything else. Overall, a nice tech demo.

    So overall, initial impressions are quite positive. There's no surprises here, it's just as fun as Mercenaries has always been, though they have tried to give is a bit more structure with the missions. Quite whether there's enough to Mercenaries to justify making a full game out of it is another matter though, it does still feel like a glorified mini-game, but I guess it depends how many stages are here. A fun stopgap.
    Last edited by sj33; 03-06-2011, 09:31.

    #2
    I'm probably going to skip this.

    As fun as the mercanaries stuff was, it was only a mild diversion. I'm not paying ?30+ for a mini game stretched out. Including a demo (pretty unheard of for a cart title) only strengthens the impression that Capcom are really trying hard to justify it.

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      #3
      What's the music like in this? I really enjoyed the music in 5 that they used.

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        #4
        I'm actually less familiar with the music used in Resident Evil 5, I prefer the music used in the earlier games, but the music is quite excellent in this. The 3DS's speakers are really nice and give a great fake surround effect, and this game sounds really brilliant. No complaints with the audio element.

        I think I was a tad harsh on the game's visuals earlier, I've been playing the game some more and the framerate seems fine - maybe I'm just used to it. I have been playing Resident Evil 5 a lot on the PC @ 60fps, so I'm not the best person to give a fair opinion. I think most people will have few complaints. Graphically, it's a notch or two below Resident Evil 5, but much higher than Resident Evil 4.

        I'm glad I bought this though, it's basically what you'd expect it to me. There are no surprises here though - they've taken the Mercenaries mode and tried to make it into a full-scale game. I'm a Resi nut so I was always going to buy this regardless.

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          #5
          Any more thought on this then? I'm quite looking forward to it, especially the Revelations demo.

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            #6
            Looks like another solid 3DS game, but I think I will wait for Revelations.

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              #7
              Got mine preorderedhope it turns up on Thursday cos my last couple of preorders have been turning up on q Friday when they've been sent out on a Tuesday 1st class?????
              Looking forward to playing this title....in the dark...LOL

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                #8
                Originally posted by Party boy View Post
                Any more thought on this then? I'm quite looking forward to it, especially the Revelations demo.
                The revelations demo is incredibly short so be warned.

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                  #9
                  How many rooms/corridors is it? And what about Mercs itself?

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                    #10
                    The reviews are not great so far, however this is down to the game not having much content which i can live with for a handheld game. The impressions of the game have been very good, apart from a few frame rate issues that have been reported.

                    I am interested to know how major these framerate issues are, as well as anything you have to say on the reported pop up of enemies that ign has mentioned in the video review.

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                      #11
                      Nice impressions. Wanna play this. Will wait for a price drop. Sounds good but short, at least I know what to expect poss should have been left as a mini game.

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                        #12
                        Hmm.. not really impressed.
                        Framerate, i'm not too sure, but it does not feel smooth, but that could be because of the animation scaling this game uses, which makes far away models look awkward.
                        Sound samples in this game are bad.
                        I just made it till 3-5, but the maps here, do seem to be smaller that the console versions.

                        It is still good fun, but for ?29.99, I think it is a bit overpriced.

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                          #13
                          Had a quick go on this for about 30 minutes and I'm actually really impressed with it, the 3d works excellently and the FPS camera view when zooming in is actually pretty nice.

                          I always loved the Mercenaries modes as they were action and less exploration, so to speak. I even liked the iPhone Resi Evil games, thought they played really well.

                          Yes it looks like content is thin on the ground as far as levels are concerned, but there's still a ton of unlockables to be going for, as well as those ever illusive SS ranks on missions, and a flat out survival mode which could be score attack heaven.

                          This isn't for completionists, this is definitely for score players but that's something you guys already know I'm sure!

                          I have this absolute complex with Mercenaries to not use anything but standard handgun. Killing enemies MUST consist of shot to the head followed by CQC. Every time. It's fun as hell and I love it.

                          I'd love the opportunity to try some co-op out tonight so buzz me your friends codes - I know the 3DS friend code thread hasn't been updated and my friend code has changed, due to having to get my console replaced.

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                            #14
                            Went to a GAME store which I dislike near my work as couldn't be bothered to walk to my normal GAME to pick up my pre-order.

                            Copy they gave me was out of one of their drawers (no wrapped ones)They took it out and were about to put in the case. I pulled out my 3DS and put the game in just to check (I had a sneaky feeling). Scores on the first mission right when I loaded it.

                            Pulled the game out, slid it across the desk and walked out of the shop. Disgusted. Decided to then walk to pick up my wrapped copy at the game I pre-ordered from in the first place.
                            Last edited by elaniel; 01-07-2011, 11:06.

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                              #15
                              Originally posted by elaniel View Post
                              Went to a GAME store which I dislike near my work as couldn't be bothered to walk to my normal GAME to pick up my pre-order.

                              Copy they gave me was out of one of their drawers (no wrapped ones)They took it out and were about to put in the case. I pulled out my 3DS and put the game in just to check (I had a sneaky feeling). Scores on the first mission right when I loaded it.

                              Pulled the game out, slid it across the desk and walked out of the shop. Disgusted. Decided to then walk to pick up my wrapped copy at the game I pre-ordered from in the first place.
                              Don't blame you,its a damn cheek trying to pull that stunt

                              Picked mine up from Asda this morning at ?32.97 cos gameplay fecked up yet again on a pre order 3ds title

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