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Deus Ex Human Revolution

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    I'm really liking this now too. How do you punch someone other than by sneaking up behind them and taking them down?

    I've been caught out a couple of times when I had ran out of ammo and needed to run them but died since I was just standing in front of the enemy not knowing what to press.

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      Chomp on an energy bar and smack him in the bonce! Oof!

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        I don't really get what was hard about the first boss. I found it incredibly easy and did it first time. Do have a couple of damage reduction upgrades but he was actually the first enemy I've killed with bullets (only killed a few enemies with crossbow bolts, rest of the enemies were tranquilised or knocked out).

        Supergoal: you need a full energy container to use melee.

        Latest annoyance using the scope with the tranquiliser gun only for me to mysteriously fail to hit the guy. Thought it was distance at first, then I realised it was being blocked by scenery that wasn't in the scope and that it shouldn't have hit. Really annoying, especially given how rare tranq darts are.

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          I died a few times on the first boss. Didn't mind it, but didn't enjoy it much either. The main problem I had was that they kept up the 'play how you want' feel, so the room was just crammed with ammo types, explosives and such. For the first few attempts I was just figuring out where the items helpful to me were. Saying that, when I beat the guy, I totes did it with mega style.

          I absolutely love this game anyway. It seems to hark back a few years in terms of challenge, tone and a few design choices, and feels really refreshing for it. I'm having a blast just weighing up all my choices in the environment before making a massively satisfying stealth run...and my heart sinks when I invariably get spotted. The augments are handled brilliantly too, they do a great job of making progress feel constantly rewarding.

          Oh yeah, and hacking is ace!

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            Thinking about it the fact that you have to use an energy bar everytime you want to punch someone is a bit daft, it feels a bit stupid when you have ran out of energy and try to melee somthing and you dont have the strength to take them down.

            I appriciate that, much like has already been said, it might have made the game too easy, but at the same time it just feels very silly that your melee attacks are battery powered.

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              I died a couple on the first boss, its mainly because i had no armor upgrades. Just threw a grenade at him and shotgunned his face, only had to repeat those steps a couple of times.

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                Originally posted by PeteJ View Post
                If someone told me before hand that this was just Deus Ex with better visuals, then I'd automatically put it up there as a GOTY contender! As it stands I pretty much agree, it's a very worthy sequel to one of the greatest games ever made and up there with Portal 2 as my game of the year.
                I tend to prefer my sequels to bring new things to the table rather than basically just be HD remakes. I get the impression with it that they've thought 'well, we changed too much with Invisible War, so lets go right back to what we had before and do that again'. A valid approach, I was just kinda expecting it to be more than that from what had been said prior to release.

                Not saying it's a bad game, it's clearly pretty bloody fantastic, but it's going to look pretty rough against the games coming out later this year.

                As an example, this is spoily for the first major mission in the second hub:


                You have to get into a building to find the hacker chap, and there are different ways in. Sneak up the vents, climb the elevator shaft. Or shoot your way in, and so on. And I'm playing this bit, and I realise it's lifted almost *exactly* from a section in the original game.



                The deja vu keeps throwing me out of my immersion.

                I'm probably just being over picky to be honest.

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                  Originally posted by Zero9X View Post
                  I died a couple on the first boss, its mainly because i had no armor upgrades. Just threw a grenade at him and shotgunned his face, only had to repeat those steps a couple of times.
                  Yup, same. Don't think it was as catastrophically bad as some suggested, but it certainly wasn't great either. My main beef with it was that you're thrown into an encounter where a second's worth of indecision guaranteed you a face full of lead, which was almost the polar opposite of every other set piece that'd come up before.

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                    There really wasn't any skill to it at all, considering the rest of the game is. Hes pretty much on you like a homing missile.

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                      I just had my encounter with this infamous first boss. I thought it was fun if not much of a challenge.

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                        I had a hectic Bank Holiday weekend, but managed to invest quite some time into Deus Ex and I?m about 6 hours in.

                        It?s amazing to think how well Eidos Montreal have pulled this off. When a developer buys the rights to an old game and plans to update it, they frequently miss what made the original special, remove all the atmosphere, and don?t bring it up to current generation standards anyway. The developer clearly understood what made the original very special but they subtlety changed the focus of the story to reflect the original, making it culturally relevant in 2011, and building on top the modern hallmarks of a polished Videogame.

                        Not only is Deus Ex: Human Revolution a brilliant game but, on current form, it?s better than the original. I can?t think of enough good things to say about what I?ve played but this really is something special.


                        The mission in Detroit where you have to sneak into a heavily guarded derelict building to switch off an Antenna on the roof is a current watermark. There?s no long debrief to tell you exactly how to get into the building , no interruptions whilst you?re doing it, no smart arse cut scenes that ruin flow as enemies are pin pointed, you just have to make it up as you go along.



                        The reliance of modern games such as Uncharted 2 or Modern Warfare 2 to hold your hand over every metre of a level, break up great sections of gameplay to thrown in a massive cut scene that ruins flow along with repeated play and to spell out every puzzle with a clear solution, is shown up in neon lights when you play a game as brilliant as Deus Ex.

                        By creating something so unique, original and brilliant, there?s a few scuffs along the way. The animation of the characters is a mix between photo realistic and painfully simple, the gun on gun combat is still not as polished as other FPS and sometimes, you do wonder if there could be other ways to break into a building rather than jumping in an air vent or look for a Door that can be hacked.

                        Despite this, it?s absolutely bloody brilliant and I?m adoring every second. Now, I want to see what this Floof is all about?

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                          Originally posted by Yoraths mullet View Post
                          Loving it, padding around the city along with the hacking reminds me a bit of Shadowrun on the SNES.
                          Still my favourite game of all time and I want a proper Shadowrun RPG re-make. Visuals could be the same style as Deus Ex but it would be way more combat orientated and having runners would be cool.

                          Originally posted by rmoxon View Post
                          Thinking about it the fact that you have to use an energy bar everytime you want to punch someone is a bit daft, it feels a bit stupid when you have ran out of energy and try to melee somthing and you dont have the strength to take them down.
                          Imagine when he gets home and can't have a tommy tank because he's used too much energy, nightmare.

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                            Just

                            Got to China and wow. I love the style and the way it looks and feels. Does anyone notice the Final Fantasy 7 Midgar vibes going on with the massive city with a city above?

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                                Someone made that?! Makes my Lego Mass Effect efforts seem like time well spent.

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