So I've played a few hours of campaign and a few hours of MP, and I think the reviews are pretty much spot on here.
There are definite gameplay flaws that show up once you play it a bit more than you were able to in the demo.
Having to gain health by stunning enemies and doing a finishing move is a nice mechanic, but you still take damage during the (long) kill animations, which means it doesn't really work as a last gasp thing. You still have to back off, let the shield recharge, and *then* go in for a health gaining finish move. Just making you invulnerable during the finishers would be enough to fix it to be honest.
The MP is interesting, but I'm not sure I fully get the balance of it yet. I can't seem to get any decent number of kills unless I'm playing the base tactical marine class, but other people seem able to rack up the points in the other classes so I guess it's just practice. The weapon loadouts (and armour pieces for the customiser) roll out really slowly as well so it'll be a while before I can use anything really interesting. They do have a mechanic where you can copy the loadout of the person that just killed you for your next spawn, which means you will at least be able to play with the toys early in most matches.
If you're not much of a fan of 40k then this is going to feel like a fairly average game to you. Because the things it gets most right are it's treatment of the source material.
This is the closest any game I've played has ever got to the proper look and feel of the 40k universe. From the intro sequence onwards, it's pretty much spot on. The sheer weight of a marine in power armour comes across really well in the animations and sound effects, and the way other Imperial characters react to you with a mixture of fear and respect is nicely put across.
The customisation options for MP are ridiculously extensive, although most of the nicer customisation parts require you to complete objectives in MP. If you know your 40k, then knowing that you can eventually unlock the experimental mk 8 armour, and even the Heresy era mark 4 stuff is awesome. The colour picker is basically the citadel paints range, so you can pretty much match how you paint your own models if you want (and I can see some people using it to try out table top schemes before putting brush to plastic).
So yeah. I like it, but it has it's faults.
There are definite gameplay flaws that show up once you play it a bit more than you were able to in the demo.
Having to gain health by stunning enemies and doing a finishing move is a nice mechanic, but you still take damage during the (long) kill animations, which means it doesn't really work as a last gasp thing. You still have to back off, let the shield recharge, and *then* go in for a health gaining finish move. Just making you invulnerable during the finishers would be enough to fix it to be honest.
The MP is interesting, but I'm not sure I fully get the balance of it yet. I can't seem to get any decent number of kills unless I'm playing the base tactical marine class, but other people seem able to rack up the points in the other classes so I guess it's just practice. The weapon loadouts (and armour pieces for the customiser) roll out really slowly as well so it'll be a while before I can use anything really interesting. They do have a mechanic where you can copy the loadout of the person that just killed you for your next spawn, which means you will at least be able to play with the toys early in most matches.
If you're not much of a fan of 40k then this is going to feel like a fairly average game to you. Because the things it gets most right are it's treatment of the source material.
This is the closest any game I've played has ever got to the proper look and feel of the 40k universe. From the intro sequence onwards, it's pretty much spot on. The sheer weight of a marine in power armour comes across really well in the animations and sound effects, and the way other Imperial characters react to you with a mixture of fear and respect is nicely put across.
The customisation options for MP are ridiculously extensive, although most of the nicer customisation parts require you to complete objectives in MP. If you know your 40k, then knowing that you can eventually unlock the experimental mk 8 armour, and even the Heresy era mark 4 stuff is awesome. The colour picker is basically the citadel paints range, so you can pretty much match how you paint your own models if you want (and I can see some people using it to try out table top schemes before putting brush to plastic).
So yeah. I like it, but it has it's faults.
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