Originally posted by dataDave
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But there were at least 12 other things in the patch notes, and as any coder will tell you, changing one thing can break dozens of others. Often things that can seem unconnected. And the larger and more complex the project, the higher the risk of changing anything becomes.
It's why most games ship with small glitches. Fix the glitch and you might break something fundamental.
As they seem to have discovered to their cost. There was a quote from them last week saying something like 'we've learned we need to be more careful with our patches', and I suspect that this is console inexperience at work. With the PC you don't have to go through any process to put out a new patch, so mistakes can be corrected in days, or hours. On the consoles you have to put every patch through certification, which at minimum takes a week.
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