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Soul Calibur 5

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    Soul Calibur 5

    I've played enough of this now to form some basic first impressions.

    First thing to get out of the way is that this is definitely better than SC4 was. The visuals are better, backgrounds are prettier and the character models are higher poly. Seems to be a pretty solid 60fps on the 360 to my eyes, but I might be wrong.

    The English voice acting is pretty terrible, with only Ezio being pretty decently voiced (they've used his normal Assassin's Creed VA, and it shows). Playing as Pyrra is painful because of the constant 'Oh, I'm sorry' and 'did that hurt?' whining. There's an option to switch the voices to Japanese though.

    Modewise, there's a pretty bare bones arcade option which has four 'courses' of 6 battles to fight through. Story mode is interesting, but has you playing as Pyrra or Patroklos in pretty much every battle. You'll need to play through both these modes to unlock everyone. There's a 'quick battle' mode where you battle against character creator characters built by the dev team. Somewhere in here you can unlock a 'Devil Jin' style for the character creator.

    The character creator is now seriously impressive. It builds on SC4's by also allowing you to change the pattern on the clothing, and 'stickers' and clip various props onto your character like gun holsters etc... You can also *finally* recolour the character weapons, so you don't have to worry anymore about building your character to match the weapon colours.

    Online is pretty impressive too. Your player card can have a custom shot made by taking a picture of a character in character creator and adding various frame elements. Ranked is as you'd expect. Player matches use a lobby that really should be the gold standard for how fighting game lobbies should be. You have the match in progress occupying most of the screen, but there's a chat window so you can text chat along with everyone else.

    There's some mode called 'global colleseo', which is some giant lobby that can hold 50 people at once. There seems to be one of these big lobbies for each major world city. I think they're going to be doing some tournament stuff with this further down the line.

    Character wise I've not tried everyone yet. Pyrra and Patroklos play like hybrids of Sophitia and Cassandra from earlier games. Patroklos is more aggressive. Ezio is really easy to use and pretty fun, lots of interesting projectile options. Viola looks like being worth learning, she has a glowing energy ball she can send out and then call back, which lets you set up unblockables by hitting the opponent from two directions at once.

    Quite a few characters don't return in this one, but those that have seem pretty much the same as before.

    In terms of unlockables...

    There are *three* Edge Master type characters, which is a bit lame. Edge Master himself, Kilik (yes, they put Kilik in the game, then made him a 'random weapons' character), and Elysium (based off Sophitia). There's also an 'evil' Pyrra called Pyrra Omega, she plays more like Sophitia of old, and a 'pure' version of Patroklos called Alpha Patroklos who uses a style similar to how Setsuka was in previous games



    Fight system is mostly as you'd remember. They've ditched those weird 'fatality' moves from the previous one and have gone with a super meter instead. Some of your moves can be 'EX'ed' with meter by pressing all the attacks at the right time. And there's a super move available with a double fireball then all three attacks. Meter is also needed to guard impact now, although there's a SF3 style parry that requires you to tap block at the right times. I can't even get close to the right timing for that yet, but I expect it'll get more important down the line.

    Summary? It's better than SC4, the single player is still a little lightweight compared to earlier Calibur's (especially SC3, I doubt they'll ever top that for single player), and the multi player has had a lot of really impressive work done on it.
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    #2
    Cheers for the impressions as a big Soul Edge/Soul Calibur fan good to hear it's better than SC4. The single player stuff does sounds mega bare bones, perhaps they should have included a Tower or Edge Master mode.

    Look forward to playing this. Wish they'd have kept more old characters ala Taki instead of just re skinning them. Look at VF, Tekken, SF, keep original characters add a few more. Always works best. Lookin forward to playing. How is Ivy? I know they always fiddle her combinations which annoys me a bit.
    Last edited by JU!; 05-02-2012, 14:41.

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      #3
      I was never much of an Ivy player so I don't really know.

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        #4
        I didn't like this. Bought it yesterday and played 2 hours worth but it just didn't click with me.

        It looks very nice but I found the gameplay a bit stuttery and lacking the flow of SSFIV etc.

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          #5
          the online really is where this shines, its very customisable.

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            #6
            Was going to give this a wide berth as I couldn't get on with SC4 at all. However it looks as though they've taken out the bit I didn't like - critical finishes so will pick this up at some point.

            Cheers for the write up.

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              #7
              Not enjoying this at all. Bought it for the online play and I'm severely wishing I didn't.

              Is probably going to go up on trade forums here.

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                #8
                I picked this up in GAME today (gulp yes game!) Was a impulse buy as id forgot about it even coming out! Spent just over 2hrs with it and its going back tomorrow as they will give me ?37 trade in value for it. Just dont click with it at all :/ Just doent seem like they have improved on it at all, just looks pretty!

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                  #9
                  I am not entirely positive about this.

                  Things I like:

                  -Online mode and character creation has been improved.
                  -balance, damage scaling and gamespeed is better.
                  -Story mode is average but still better than last times effort. There is no reason to beat it twice though. It takes exactly 2 hours to do so.
                  -No Vader, Apprentice and Yoda.
                  -removal of Critical finish
                  -block seems to have priority again, just guard is great.

                  Things I don't like:

                  -The music seems to be worse than SCIV's so far.
                  -New characters like Natsu, Xiba etc gel less with me than Taki, Kilik did.
                  -There is nothing outside of Story mode, not even that Tower of Souls thing.
                  -3 Mokujin characters, wtf?
                  -Devil Jin playstyle
                  -new guard impact
                  -Arcade mode is even worse than SCIV's

                  All in all, I think SCIV was the better game at the time. At least, I was more impressed with it. SCIV was the first next-gen SC and it did feel really good when I first played it. SCV is some sort of the same thing, but with a far worse character roster. I'd much rather have Cassandra instead of Pyrrha, and Setsuka instead of what we have now. Xiba is a lame character as well. And since the story is focused around just a few characters, a ****load of them newcomers don't bear any relevance at all. They just happen to be there. And lol, there are 3 of those Mokujin/Edge Master dudes. One of them, I'll just say it as he has no plot at all, being Kilik.

                  Although the core mechanics are in place, the rest feels like an unfinished, rushed product.
                  Last edited by saturn-gamer; 04-02-2012, 20:20.

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                    #10
                    Everything is great but it just lacks single player content. I'm not really one to play online and my cousins don't visit as much so multiplayer won't get much use here. I think I'm ready to trade it.

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                      #11
                      Didn't click with me either *going back to play KOF13*

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                        #12
                        I'm warming up to this a lot more.. It's definitely not as bad as I made it out to be at the start.

                        If you've got a turbo fire stick or pad, there's a ridiculously easy way to get to Player Lv. 99 and unlock everything:


                        Set your B attack (vertical) to the controller's A button, go to arcade mode, and set the difficulty to Easy. Choose Raphael, then tape the A button down or put a heavy weight on it.

                        Leave console on overnight, wake up, and you'll be player level 99. Spamming that attack is enough to clear arcade mode on Easy, and because of the autofire on A, it'll automatically restart and keep looping.

                        I feel dirty for doing it but it's nice to get all the unlocks.

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                          #13
                          Ooh, nice trick. I'll do that tonight.

                          Actually, I like Soul Calibur V. So what if the story mode will only be played once? It's a nice addition plus you don't buy a fighting game for it's one player game. Do you think any Neo Geo fan would?

                          IMO, many people whine all too quickly these days. You can't judge a game after 2 hours of play. That's crazy. There are many games I think are turd after an hour or two worth of play. Quite a lot of them turn out to be real gems. Take Mind Jack, at first that seems like a shallow heap of crap. It's not until you begin to understand the game play does it become much more than it first seemed.

                          Ps: typing this on a phone. Yuck

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                            #14
                            While its true fighters are definitely not bought to play completely alone I think other fighters recently have given a decent amount of content for single players compared to SCV. Overall I think Tekken is the only fighter that can keep me hooked be it with others or completely alone.

                            I say I'm ready to trade the game, I don't mean because I'm bored of it or because I hate it but rather because I know I can sell it now without much loss and buy it back later on down the lane when I actually have time for the game.

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                              #15
                              Originally posted by shaffy_oppa View Post
                              I think other fighters recently have given a decent amount of content for single players compared to SCV.
                              I'd say there's as much here as SF4 or MvC3 to be honest.

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