No no it's still point and click. I suppose by chaining kills, I mean killing lots of enemies in quick succession. Think Dodonpachi, once you've blown up an enemy you've got a small period of time before you kill something else to keep the chain going.
The longer you can keep this going on for in Diablo, the more EXP you'll get once it's all calmed down.
This pretty much makes my teleport fist skill rune pay for itself. Warp from mob to mob, keep chain going, big EXP at the end of it.
It's definitely not like WoW though. You have attacks bound to your left button and right button.
As a Monk, your left click attacks generate spirit, whereas your right click attacks spend spirit and are generally more powerful. Attacking an enemy is as simple as left or right clicking on it and holding. This can lead to interesting combinations though - Right click attack skill rune enables a 360 degree AOE attack, so I can left click to teleport onto, right click to burst and knockback everything around me, and repeat until I need to regenerate spirit.
The longer you can keep this going on for in Diablo, the more EXP you'll get once it's all calmed down.
This pretty much makes my teleport fist skill rune pay for itself. Warp from mob to mob, keep chain going, big EXP at the end of it.

It's definitely not like WoW though. You have attacks bound to your left button and right button.
As a Monk, your left click attacks generate spirit, whereas your right click attacks spend spirit and are generally more powerful. Attacking an enemy is as simple as left or right clicking on it and holding. This can lead to interesting combinations though - Right click attack skill rune enables a 360 degree AOE attack, so I can left click to teleport onto, right click to burst and knockback everything around me, and repeat until I need to regenerate spirit.
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