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    Dragon's Dogma review

    [PS3 version tested/ photos of product sent to charlesr]

    [there's a 1.01 update for DLC etc. And I swear they've fixed some of the slowdown when casting some spells, and when exiting/ entering towns/ Gransys]

    Action RPG + open world + pseudo online = Welcome to Dragon's Dogma.

    Can it work?
    I think it can. But with a few rough edges.

    First things first. Framerate is more or less the same as the demo, for the PS3 version that is, as the Chimeara battle is the introductory stage to Dragon's Dogma. I'm waiting on the 360 version to arrive to check on that. For the layman, the PS3 version has a slightly lower FPS but less tears, whereas 360 has a slightly higher framerate, but tears. Also, the borders stay. Sorry haters. But at least you can turn various elements of the HUD off, like the button description prompts. Though I keep them on, as I'm a mage at the moment, and always forget what buttons I've hotkeyed my spells to.

    I'm nearly 20 hours in, and barely done anything, in terms of just advancing the main storyline. Just been pottering about doing some sidequests and adventuring. Word of warning regarding some quests. You will get some early on that require you to go to certain areas off the beaten path. And doing so, you will get your rear end handed to you as these involve going past some higher levelled foes. Much the same as any other RPG I suppose, but since you can get these quests early on, the natural assumption is that these would be at the very least, easy to attain completion.
    You know that

    Chimaera

    you fought in the demo? Pretty easy wasn't it. Well I got ambushed by it during night, and the story didn't end well. Upon reload I quickly fled the area and went to try a different quest. One more thing with escort quests. You will get some that lead you into areas that quite frankly needs you to level up somewhat. And as these are one shot deals (quest failure = dead guy, and no second chance) it's best to cancel the quest until you're confident of the

    And onto a nice segway into the fights.
    The main was always the combat mechanics for me. Whilst not Devil May Cry or Ninja Gaiden for that matter in terms of combos, it still beats the hell out of other Action RPG's.
    I've rolled a Mage first time off, and even though half the fun is clambering the huge beasts... well, doing so being a mage is a bit suicidal. Even regular mobs can had your ass if you're not careful, as I've run into regular bandits which change up where there's archers or mages with them.

    There's a day/ night cycle, where night is practically pitch black at it's darkest, even with your lantern out and your pawns. Think Tomb of Giants from Dark Souls with somewhat random ambushes from strong mobs, as they change during the night. Yup, If Dark Souls didn't have "Prepare to Die", i'm Sure Dragon's Dogma would've had it instead.

    The 'Pawns' that you can recruit during the game are vast in number and abilities. Essentially NPC combatants to aid your side. You can create one, which in turn can't be hired by other people using the 'Rift' stones as a portal to access the list of people you want to hire. Choose wisely in creating your character physique, as I've read height/ weight/ build has some part to play in various things, such as stamina recovery, weapon weilding ability. For example, a heavy set character would have trouble holding onto creatures for too long because his stamina will deplete a little quicker, and has a slower recovery rate. Yet smaller nimble characters will have trouble with heavy weapons, yet they have quicker stamina regains, making them ideally suited to Mages/ Sorcerors, as they consume quite a bit of stamina using more destructive spells.
    Stamina usage, running speed, carrying capacity, wind resistance, and weighing down enemies when you are climbing on seem to be the main ones.

    The classes/jobs that you can initially start from are fighter (melee) strider (bows) Mage (spells) and until you hit lvl. 10 and have access to travel to Gran Soren, you won't be able to change your vocation. From there, you can choose hybrid classes like warrior/ ranger/ sorceror/ mystic knight/ magick archer. Each vocation has 10 levels to attain, which in turn grants you different passive and attacking skills to spend your ability points on.

    Anyways I'll come back with more later.
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    #2
    Saw that you were on this last night and it peaked my interest a bit again. With the rise of fantasy games of late I've been finding myself feeling a bit burnt out by them, especially when Witcher 2 underwhelmed slightly, but the demo for this was fun. Summer really isn't the best time of year for these types of game for me but I'm very interested in reading more of your thoughts on it in the lead up to Friday's release.

    Comment


      #3
      The thing what turned me off The Witcher 2 (which got championed by review sites) was the story. It really didn't grip me, as I'm not a story guy. It kept throwing Tolkien-esque names/ locations/ people at me, and at times, I lost track of what is what, so that lost me. I'm more about combat mechanics really, as quite frankly, that's what keeps me coming back to games. The Witcher 2 had an OK battle system, but didn't really feel interesting enough to invest in it.

      Dragon's Dogma = Dragon stole your heart like a prom queen > you need it back > enough said

      Anyway.

      I'll explain more about the save system, as this will confuse some people on what triggers saves and what constitutes as a checkpoint. Dragon's Dogma has two types of save:
      Regular save- pause the game, and press 'select' or 'back' to save.
      Checkpoint save- which is only instigated by resting at an inn and entering/ leaving the rift.

      The times when your regular save gets overwritten by autosaves, is when you're entering/ leaving towns, therefore it saves. And sometimes it will periodically save and seemingly random junctures, which again overwrites your save.

      Now, you only have one save slot for your character. The good thing is (for the PS3 at least) you can back up your saves via PSN plus and copying it to a USB device. You can only have x 1 character per USB key. Unless you make extra folders, as characters are stored within the PS3 (root folder) > game version > files (etc)
      You can hide extra saves within these and then cut paste them out of the folder and then copy to the PS3 HDD when you want to load another save.

      There is a fiddly inventory system which goes the roundabout way of doing things. Like equipping newly purchased weaponary and armours for instance, where you are not given an option to 'equip now' but instead you are ushered to the equipment screen before you can equip.

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        #4
        Can anyone with the 360 version download the Resi 6 demo today or is it Friday/off in the future?

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          #5
          This is really rubbish technically. I can see why the demo was short and had no story bits becuase the character models and voice acting make it feel like a ten year old game.

          Luckily the actual gameplay seems pretty good, the combat is really slick, although you do seem to spend a lot of time waiting for your stamina/magic to regenerate as your normal attacks are useless against bigger enemies.

          Not a very polished game but seems to be a fun one so far.

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            #6
            Put a few hours in to getting to lvl10 as mage, then propely got my ass handed to me by the boss of the first Pawn Guild quest... spent 1hr in that underground area to find myself in an unwinable fight i can't run from, and my pawns and i could barely scratch them, had to reload from the check point losing the 3 lvls i'd made killing 500exp zombies and skeles.

            Still enjoying it but like others im just skipping most npc talk, could have really done with a few more months in the oven to iron out very fixable usability features like the mess of an inventry system and the quest/map screen which should be the same damned screen... and doesn't the manual explain what the icons mean on the equipment and weapons, x for details tells you you nothing, and it doesn't explain healing spells don't give back clear damage, that got me in to a mess with some bandits . I'm sure i'll run in to other things as i progress.

            Did make me laugh having Gatts exact character model in the game as the 3rd male pre-built(minus fake arm and white streak in his hair), man i would love a Berserk game made like this.

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              #7
              Is anyone else finding the weapons really under powered in this? As a strider both my daggers and my bow are really useless unless I get a Mage to buff them with fire or lightening or somthing.

              Its really odd... I spent about 5 minutes hacking an enemy earlier and their life just wasn't going down. Then as soon as I got buffed up a bit I killed him in seconds.

              Really weird, especially considering that the strider is suppose to be the primary damage dealer out of the three starting classes.

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                #8
                Im just not sure what to attack, i stood 2 minutes hacking a troll with my daggers which where buffed and i was doing diddly squat to it, some visual clue or even old fashion numbers might help, the quests are great but poorly explained, you can be doing quests you have no chance of completing, as the foes are solid and you only find out when you start the quest and get your a$$ handed to you.

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                  #9
                  i'm enjoying this but the sheer ammount of items etc is very overwhelming with little to no explanation of what to use in item creation.
                  just a little bit more polish on someof the interfaces and this would be perfect.
                  yeah the graphics in some area's are not the best but graphics have never made a game and the combat is very weighty and solid feeling.
                  i'm really enjoying exploring the game world.

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                    #10
                    Played some more and My character is still all but useless unless my midget Mage stalker lady that follows me around all day sets my Daggers on fire.


                    It really is a weird game.

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                      #11
                      this game is hard........

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                        #12
                        Was getting well annoyed at this last night~ I ended up going places I shouldn't of and had a rough time. My brother laughed cause he started using my pawn and told me she was ranked 1 star in all the bigginer areas but 3 stars in some unknown places heh. Basically, I ended up in some underground area where you had to change the water level and I think I cleared most of it out to the point where wisp like enemies appeared and I couldn't damage them as my Rook dude was forfit and I had no other magic damage output.

                        Most of the enemies I've encountered have been pretty interesting, I like how they have their own weakness and you have to find them. I guess hiring higher level pawns helps here as they will point out those weaknesses. Is there anything to spend RC on except pawns?

                        I have enjoyed it so far, it kind of clicked when I got back to town and unloaded my items, leveled new skills etc. My character is more defined and my pawn can actually heal properly now. Can't wait to get back out there

                        What spec and levels are your pawns chaps? Going into this, I thought you could just pick up anyones pawn and do ok but looks like you need a balanced group and levels close to your own if you want to do well. Mine is called Shenhua, female mage. Healer spec lv13.

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                          #13
                          yeah rc can also be spent on rares, if you remember that first encampment you can go to there is a waystone in the tent and a guy standing next to it, he sells items for rc.........but there expensive.
                          hah i just found a book which taught my pawn how to deal with ogres, apparently you need to climb them and pull them to the ground, i must test this out!.

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                            #14
                            Originally posted by mugetsu View Post
                            this game is hard........
                            Yes the game doesn't help, as you pick quests and you've no idea how difficult the mobs are until you roll up and get pwned. A simple star system would help loads.

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                              #15
                              0/2 on escort missions lol, got the "french" girl that take the hydra head killed in that sunken ruin adam was in, but without the key to open a locked door which i assume can lower the water inside, she ended up jumping in to the water and dying when i went off to fight the boss at the end, which wasn't my initial intention i thought this place was some sort of by-pass for the moutain to get her to the area she needed to go. Second was the village elder from the start, he got arrowed off a bridge and fell to his death from some rock hard bandits to a lvl19 mage im playing, again trying to get to where he wanted, west of the village... at least i found some bandit castle full of friendly bandits... ransacked there coffers, loved the little platforming section to get up the broken tower to get what turned out to be some quest item.

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