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Dragon's Dogma review

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    #46
    The billions of copies in CEX right now go some way to showing what the game is like. I found the demo ok but riddles with control issues. Some brilliant fights mind but it felt unfinished. I will leave the full game for now I think.

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      #47
      Originally posted by gambit6613 View Post
      I have to say sadly i tend to agree with you rmoxon, i have been really looking forward to this game for months but it just has not clicked with me so far. I cant quite put my finger on it but i just cant get into it. I love the combat, that does feel really good.

      Im finding the camera position is just a little to close to the character, maybe just me but i like it being a little further back. Something else i find not quite right is it just does not seem all that smooth, im playing Xbox version and it just seems ever so slightly not quite right almost as if the game really is pushing the console to the max it can take, dont get me wrong it looks lush and lovely just not oh so smooth. Not wishing to sound like the game is really bad but i hate the fact that all of a sudden one of the pawns will shout goblin, but it takes me a good few seconds to even see it amougst all the trees and bushes, it would have been helpful if they showed on the radar.

      I do have to be honest and say i have only been playing it for an hour or so and am only outside the gates of the first town so maybe i need to keep at it and try and get a further and it may grow on me but first impressions are not great and for me if game does not click i tend to leave it alone, lol i have so many other games yet to play i dont want to waste precious relaxing time but for the moment it feels just not quite polished and perhaps it is just to ambitious for the hardware we currently have.

      Yeah like you I have been quite looking forward to this for a while but I just feel it has too many poor elements for me to find it enjoyable. I have been persevering all this time becuase I feel this game could have been really good, but it's just not. It just feels like it has been made by someone who did not know what they were doing, there's just too much that's wrong about it, every time I play it I find somthing else I don't like. I liked the combat at first, but then I realised that it doesn't have half the ammount of depth that it initially makes you think it does and I don't even like that now either.
      Last edited by rmoxon; 30-05-2012, 11:40.

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        #48
        I'm somewhat enjoying the game now. It's crazy how much stuff there is to begin with to pick up. I have no idea what half of it is for (and to be honest the only things I've used are lanterns).

        So far, I've just been getting weapons and armor and fighting enemies and doing quests. I hope I don't hit a brick wall by not doing all the other side stuff (IE: mining). Anyone know how necessary all that other stuff is?

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          #49
          It really is frustrating as i really want to like it, from reading what a lot of other people have been enjoying makes me want to like it but like you say each time i start playing it just find more to dislike it and it is a chor rather than pleasure. I really do sometimes wonder what developers are thinking when creating games, why the leave out little details like not showing enemy's on the radar or in Mass Effect 3 not being able to holster your weapon. I know these are silly little things and dont get me wrong im no expert but really surely someone must playtest and think of these same issues. The map/radar issue could be done on purpose so make it more of a challange but it would be nice to have it as an option. One more thing i have to say is they have done a piss poor job with the inventory i mean what a jumbled up mess.

          I should perhaps not compare it to Skyrim as they are quite different but for me it just does not come close to the quality of that game, i mean bugs aside of which i have not encountered a single one. But I was hooked straight away in that world.

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            #50
            If you're very near the beginning of the game Gambit, then I implore you to give it a few more hours. Things do start a little slow, but the game really picks up once you get the escort mission to the capital. Don't get me wrong - the game definitely has rough edges, but - for me at least - the adventuring apsect and the fights against the bigger creatures really do elevate it above these idiosyncrasies.

            It's also little things about how the world changes that impresses me, stuff like (potential spoiler):


            Once you clear out the quarry of monsters, it becomes an access point between north and south Gransys, but not just for you - you start to see other travellers making their way through this long-closed shortcut, and a guy even sets up a shop in there. In other games, the monsters would just respawn every time you entered, whereas DD gives you a sense that you are changing things in the world, which I just didn't get with Skyrim.

            Last edited by Munkhee; 30-05-2012, 13:05.

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              #51
              I got myself through that quarry link couple of days ago,

              got throughly smashed by an orge in there, second attempt had me in the cave network to the side of the main tunnel... thought i was safe till it came smashing through the wall, nearly crapped myself.



              also had a nice little thing once i got out the other side, my pawn said he new this area(from playing with someone else) and decided to guide us to the nearest safe spot(sadly at walking pace).

              I like the game despite the rough edges and none existant story, there just so many little details in there you can't find in other games, much like Demon Souls and Dragon Age.

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                #52
                Not going along very quickly, I was on my way to

                Witchwood (level 11) and got my ass handed to me by the warrior bandits. WTF. Got past the first few and I can waste the other type of bandits but these ones destroy me. I managed to run straight to Witchwood and survived. I had no trouble with the enemies in Witchwood

                , but the bandits before were ridiculous. They were coming 5-7 at a time and my group kept running at them no matter what commands I gave them.

                I very nearly gave up with the game it was so ridiculous one shotting me. I have the best armor and equipment I could get and even was using arrow rain and waiting for them to fail their combo and was doing to little to no damage.

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                  #53
                  they still cause me problems at lvl 27, until i realised on my last fight they can't take ice damage and debuffs like blind/poison, all the fire and lightning i threw at them(my main attack is T2 fire/lightning) just stun locked them and my personal Pawn built like a **** brick house could easily take his attack all day, i just couldn't damage him fast enough until i found the weakness.

                  Still the problem with making them retreat is annoying, just have smash the come button and run, eventually they'll come.

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                    #54
                    Problem is they keep dying and I have to run back for one of them. Then the others follow and start fighting. I run away with my recently revived pawn. Repeat.

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                      #55
                      Originally posted by elaniel View Post
                      Not going along very quickly, I was on my way to

                      Witchwood (level 11) and got my ass handed to me by the warrior bandits. WTF. Got past the first few and I can waste the other type of bandits but these ones destroy me. I managed to run straight to Witchwood and survived. I had no trouble with the enemies in Witchwood

                      , but the bandits before were ridiculous. They were coming 5-7 at a time and my group kept running at them no matter what commands I gave them.

                      I very nearly gave up with the game it was so ridiculous one shotting me. I have the best armor and equipment I could get and even was using arrow rain and waiting for them to fail their combo and was doing to little to no damage.
                      Ah man, tell me about it, got to the same point last night and was getting my arse handed to me. I'd fair really well at first only to get one-shotted by one of them. Was finding that even without buffs, the Strider charge attack on the bow did some heavy damage to them while knocking them back, so I'm going to level a bit first and go back. I feel guilty

                      leaving Quina there alone.



                      I'd hired your pawn to help me out but had to let her go at that point as I'd leveled past her. Will keep an eye out for her in future though I'll send you a better gift next time too.

                      Ended taking the quest along the route to Gransys instead at night of all times and you know what, I'm really enjoying this. It was really tense trekking slowly through lantern lit canyons fighting off harpies, goblins and the occasional undead. It's got it's quirks and faults without a doubt. Not quite in the same league as Dark Souls, but feels well ahead of Skyrim for me which had begun to get quite tedious. I don't quite understand the high praise heaped on Skyrim, it's world designed to be explored, I'd assumed, over a length of time, but the longer I spent there the more bored I got (over 100 hours so far). It has a fantastic game world, but the combat, which is 75% of the game (with each quest being go here, find this, kill everyone, come back) is a big let down. On the other hand Dark Souls and Dogma have fantastic game worlds, and more importantly better combat and that really counts when it's where most of your time is spent.

                      Skyrim berating aside. I like the pawns, okay the speech is repetitive and the AI could use some tweaking, but it's good to have the Monster Hunter type gathering system in there without actually having to pick everything up myself. And they're more useful than the Felynes were in MH. It's also kind of nice having company on your adventures in the absence of online, especially if you buy into the whole thing and take care of your own pawn while seeking out better pawns when you need them. I'm actively avoiding hiring out of my range, saw Fuse's on there and while she seemed really neat it just seemed a bit daft having my lowly character being escorted by a high level pawn.

                      The night and day system definitely needs to be developed and deployed elsewhere, I love the risk reward element and constantly find myself looking at the sky to judge the time and figuring out if I should venture forth or run back. It will be interesting to see if they work it into MH in some form.

                      Most of all I'm just looking forwards to more bosses, hanging on to the Hydra's head while it went berserk trying to vault me off was good fun. In a way it has me wishing Capcom would get the next Monster Hunter released over here, but it also has me not missing it too much. Some of the same spirit is there, just in another form.




                      Oh, and I quite like the title music!
                      Last edited by Riskbreaker; 31-05-2012, 13:49.

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                        #56
                        ^^ Hah, I don't even you had rented her out. She's probably quite useless XD
                        Surely there's somewhere that tells you when your pawn gets used? What gift did you give?

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                          #57
                          Can't remember buddy, it really wasn't anything fantastic as my inventory was pretty bare at the time. Probably a herb or something

                          Actually she was quite handy as you were ahead of me at that point so she was clued up on some of the quests I was tackling.

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                            #58
                            I think the pawns are quite nifty like that. I just wish there was some form of multiplayer. Feel it's the one thing missing from this game. The more I play it the more I'm liking it.

                            The first escort mission was good, if not too long.

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                              #59
                              The Gransys one felt long, namely because I was trying to finish it at 3am this morning and had to be up at 7:30am. That said, had I left it I probably would have played through during the day which wouldn't have been as engaging.

                              Let me know how many rift crystals you earned, I'm curious to see what the rates are like.
                              Last edited by Riskbreaker; 31-05-2012, 14:05.

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                                #60
                                Sadly it doesn't tell me how many I earned when I logged in, so I have no idea. (I wasn't even aware of how many I had before)

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