So. Spelunking, or rather, Spelunky.
Whatever you do or don't know about this game the most important thing you haev to understand is that it is hard, but at the same time, it isn't hard.
A particularly skilled player could complete it (if one of the achievements is anything to go by) in less than 8 minutes though.
Chances are however, that you won't. You pick an adventurer and set off into a cave. By picking up a journal you access the tutorial which basically tells you all the moves you'll need to complete the game. You want get any new ones (per se) for the rest of the game. You have 4 hearts, lose them all or win a permadeath by spikes and it is back to the start of the cave. The very start.
Running, jumping, blowing up the randomly generated levels with bombs and collecting treasure is the order of the day here. Enemies are viscious and you only have a tiny little whip at your disposal and a head jump mechanic to kill them. Death is frequent and uncompromising. Traps litter the level and for anything that you encounter a journal entry is added. For the first time in a long while they are almost required reading, the journal might reveal some hidden trick to defeating an enemy.
There is a shop you can (randomly) encounter to upgrade your stash or abilities and there are hidden bonus treasures and damsels for you to collect. The damsels are particularly important, you need to pick them up and take them to the exit of the stage you are playing. Do this and you get a kiss, which obviously equates to another life point!
I haven't progress passed level 1-3 yet, only had a quick blast on it so far but I can see myself getting hooked. It is frustrating but you have the means to succeed from the beginning so player death is only ever your own fault. Graphics are lovley HD sprites that have a cute charm to them. Music is annoying but catchy.
Some people regard 1200 MSP as expensive but, really, it isn't. There is a great game here for anyone who has the patience to learn how to play it well. Old school cave adventuring should not be forgotten.
Whatever you do or don't know about this game the most important thing you haev to understand is that it is hard, but at the same time, it isn't hard.
A particularly skilled player could complete it (if one of the achievements is anything to go by) in less than 8 minutes though.
Chances are however, that you won't. You pick an adventurer and set off into a cave. By picking up a journal you access the tutorial which basically tells you all the moves you'll need to complete the game. You want get any new ones (per se) for the rest of the game. You have 4 hearts, lose them all or win a permadeath by spikes and it is back to the start of the cave. The very start.
Running, jumping, blowing up the randomly generated levels with bombs and collecting treasure is the order of the day here. Enemies are viscious and you only have a tiny little whip at your disposal and a head jump mechanic to kill them. Death is frequent and uncompromising. Traps litter the level and for anything that you encounter a journal entry is added. For the first time in a long while they are almost required reading, the journal might reveal some hidden trick to defeating an enemy.
There is a shop you can (randomly) encounter to upgrade your stash or abilities and there are hidden bonus treasures and damsels for you to collect. The damsels are particularly important, you need to pick them up and take them to the exit of the stage you are playing. Do this and you get a kiss, which obviously equates to another life point!
I haven't progress passed level 1-3 yet, only had a quick blast on it so far but I can see myself getting hooked. It is frustrating but you have the means to succeed from the beginning so player death is only ever your own fault. Graphics are lovley HD sprites that have a cute charm to them. Music is annoying but catchy.
Some people regard 1200 MSP as expensive but, really, it isn't. There is a great game here for anyone who has the patience to learn how to play it well. Old school cave adventuring should not be forgotten.
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