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Spelunky Review - XBLA

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    #16
    ah yeah, I suppose the randomisation is a huge difference.


    But I've always thought that DS shares a lot with roguelikes... it's about learning through failure, making smart use of every resource, and getting a little bit further on each attempt.
    I thought Spelunky would appeal to the DS mindset.
    Last edited by Tig; 08-07-2012, 17:43.

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      #17
      Originally posted by Tig View Post
      I'm actually surprised that it hasn't got more love from the Dark Souls fans on here, given the game's similar philosophy.
      I loved DS and Dark Souls. Didn't get on with Spelunky at all. Don't like the random factor and cheap (they feel cheap to me) traps.

      It does look lovely though.

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        #18
        this game is dire 2 player on the same console they should have had a split screen but it just a single screen so if player one falls down the camera just follows player one so player 2 might be stuck in something they cant even see and has to just hope they can get out its just poor even something like the camera zoom out would have worked.

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          #19
          I'm totally addicted to this game. The co-op is not great. But in solo it's really worth playing.

          I love the "physics" of this game and I died so many times. I'm almost reaching the first boss to complete the normal path of the game. After that I'll maybe try the even harder path.

          So many items, so many traps, so many enemies = so many reactions and possibilities.

          The game is almost fair all the time. If you die it's because you didn't pay attention to something happening or that will happen because of your action.

          Pick the PC Version there is an extra mode in it. (I have the XBLA version )
          Last edited by MadMarc; 07-09-2013, 14:50.

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            #20
            Been playing this on PS3 this week and realize the greatest drawback of downloadable games is you can't chuck the disk across the room in a tantrum. I revile it, and all these 'daily challenge' hipster blogs that got me thinking this might be a fun game. Control is ultra over-responsive in some aspects (eg free movement when jumping) and cripplingly unresponsive in others (eg getting off ladders, whip 'lag'). Don't like the way an action can randomly trigger an insta-death via chain reaction that you couldn't anticipate. Guess I don't like rogue-likes, as in my recent experience with FTL. They just offer petty randomness in lieu of a carefully orchestrated challenge.

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              #21
              Since hearing countless people raving about this, and watching a few vids on YouTube, I've given this a second shot and am now loving it. Having the cross-buy Vita/PS3 version on sale recently meant that I'm now squeezing in half an hour or so daily on my commute, which I can already see the benefits of in terms of how I'm playing and learning.

              I think my main problem first time around was seeing the speed run achievements and thinking "alright let's go" - racing all the time and screwing up all over. Now that I know that's not even vaguely possibly till you've cut your teeth on all the game has to offer first, I'm playing a lot more sensibly - slowly working my way through and learning each level's quirks as I try and get the tunnels built up so that I can get on and learn the next.

              This is awesome.

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                #22
                I made a thread over here. Come play and talk about the game with me!

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