ah yeah, I suppose the randomisation is a huge difference.
But I've always thought that DS shares a lot with roguelikes... it's about learning through failure, making smart use of every resource, and getting a little bit further on each attempt.
I thought Spelunky would appeal to the DS mindset.
But I've always thought that DS shares a lot with roguelikes... it's about learning through failure, making smart use of every resource, and getting a little bit further on each attempt.
I thought Spelunky would appeal to the DS mindset.
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