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Metal Gear Rising: Revengeance [PS3/Xbox 360] review

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    Metal Gear Rising: Revengeance [PS3/Xbox 360] review


    Metal Gear Rising: Revengeance Official Site

    *PS3 version tested*

    For those that don't know, you assume the role of once maligned central role character in Metal Gear Solid 2: Sons of Liberty, who becomes the-internets-nerd-rage-public-enemy #1 because you didn't get to control Snake. He then turns into a cyborg ninja, and then it becomes a shame you didn't get to control him in Metal Gear Solid 4: Guns of the Patriots. Until now.

    So skipping a forward we see Raiden in some unknown African country riding V.I.P. with this African President. Talking about Private Military Corporations (as you do) and without spoilering it too much, they get ambushed by a rival PMC, which sets up the game.
    But then again, when did story become a selling factor in 3rd person combat-action games.

    (Bear in mind I've completed a few chapters, with a couple of hours on the clock)

    The public demo stage is chapter #2 and starts off pretty much in similar vein, and is roughly half of the chapter. But unlike the demo, a lot of the skills are not unlocked, so you have to earn BP (battle points) which you attain the the usual manner, by killing stylishly/ getting Zandatsu/ getting 'S' ranks, and when the chapter finishes you can spend away. The same goes for unlocking extra segments of health (which can also be found in locked chests) and Zandatsu meter upgrades.

    Going through on Normal (yeah, so sue me) just mainly to get a feel for the controls and buffing up my skills to go into hard mode for new game +
    The normal cyborg soldiers are quite placid in terms of aggro, as you would expect, since they're just cannon fodder for easy Zandatsu. It's not until you hit the Irvings and advanced soldiers and other UG (Un-manned gears) that you'll have to time multiple parries and whatnot. I haven't amassed much weaponary as of yet as I've only just beat
    as when you equip boss weapons, they assume the triangle/ Y button, and Square/ X will always be Raidens high frequency blade. Of course, as you're spending BP to upgrade Raidens blade moveset, the same goes for weapons gathered from vanquished bosses. It's just a shame there's no 'divinity statue' a la Devil May Cry to customise Raiden mid-game. If you do, you'll have to restart your last saved auto-checkpoint, which is usually quite frequent.

    Until I unlock a few more move sets I'll hopefully update, but as it stands it's very free flowing, especially going from: mid combo into perfect parry into Zandatsu finish.

    Second blog entry:
    Having disposed of
    which was a really fun boss battle I must say, without wanting to turn this into a East Vs West argument (but I am anyway) is that the Japanese always hit the mark with epic flowing boss battles. Compared to DMC (which really had one standout boss in the form of Bob Barbas) Ninja Theory are woefully behind.

    Unfortunately another by-product from the Metal Gear Solid series carries its legacy in the form of codec cutscenes, where Raiden talks to mission control via his headpiece. Be warned, they are quite frequent. Luckily they can be skipped. Segue-ing from that, the animated cutscenes are batsh*t crazy as well, with Raiden running from fired missile to missile and slicing a Metal Gear Ray in half, amongst other things.

    Dear diary entry #3
    Well, done and dusted.
    spoiler alert for my end-game stats 'Normal' playthrough.
    And a breakdown of my first run, stage times per chapter:



    R-00: 00 hour - 14 mins - 39 secs
    R-01: 00 hour - 53 mins - 16 secs
    R-02: 00 hour - 47 mins - 52 secs
    R-03: 01 hour - 06 mins - 51 secs
    R-04: 01 hour - 10 mins - 55 secs
    R-05: 00 hour - 21 mins - 27 secs
    R-06: 00 hour - 06 mins - 41 secs
    R-07: 00 hour - 39 mins - 34 secs



    Overall, it's a worthwhile KojiPro/ Platinum Inc collaboration. Some very nice boss designs and decent set pieces. However I felt during chapter R-05 until endgame it was losing steam and slightly rushed towards the end. Still, it's all about the combat and in that it's great when you parry everything in sight and slicing cyborgs into extinction.

    For those that want a sterner challenge, you remember the 'Konami code' right?
    of course you do.


    on the title screen (press start screen) enter:
    up, up, down, down, left, right, left, right, Circle or B, X or A

    this unlocks very hard mode and Revengeance difficulty.



    High Frequency Blade (base combos)

    Square (repeatedly) - unlimited light attacks

    Triangle (repeatedly) - unlimited heavy attacks

    Triangle (pause) Square, Triangle

    Triangle, Triangle, Square, Triangle

    Triangle, Triangle, Triangle, Square, Triangle

    Square, Triangle (pause) Square, Triangle

    Triangle, Square, Triangle
    To summarise:

    Cyborg-splittingly-good:
    • Great combat
    • Fluid controls
    • Perfect Parrying
    • Boss Encounters


    Zand'ohsu:
    • Quite a lot of Codec calls
    • It loses its intensity towards the latter quarter.
    • Camera can be quite unweildly at times.


    Now, to farm for more spines.

    Guide to getting IDs/ Data Storage/ Men in Boxes:
















    edit by charlesr: I've seen the photos of the disc.
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    #2
    Got a promo copy of this from Konami last week and have only fired it up this evening having just finished Dead Space 3 (my New Year Resolution of finishing one before starting another).

    So far I'm loving it. Just finished chapter 00 and it's so smooth and slick. Platinum once again show that they are kings of this type of game. The levels look really nice and the combat is incredibly smooth and easy to get into. I even manage to look good at times!

    The music is great too, really fitting with the combat and more quiet sections.

    Platforming using Ninja Run is neat and breaking out of that into a combo is easy to do.

    This is one of those games where you feel like a real badass and you find yourself allowing yourself an evil grin as you cut some fodder in two.

    Comment


      #3
      First class first impressions, jimtendo!

      Comment


        #4
        Cheers Jimtendo! Looking forward to getting stuck in!

        Comment


          #5

          Comment


            #6
            1,000% attack rate.

            1,000% attack rate.

            1,000% ATTACK RATE!

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              #7
              Can we see some footage of someone playing it in revengance mode? holy ****.

              Comment


                #8
                i just found out that the metal songs on the sound track are by written/produced by Logan Mader formerly of Machine Head!

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                  #9
                  Yep dave, the soundtrack is fantastic. I'm partial to Mistrals theme:



                  Just bought the Raiden MGS4 costume off PSN.
                  Having spent real money to get it, you have to spend an extra 20,000 BP space bucks to unlock it! how rude.

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                    #10
                    I have mine. 15 minutes until home time.

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                      #11
                      I'm having trouble downloading the Cyborg Ninja DLC from the 360 copy I got from Shopto.net; anyone else's DLC code coming up as "not valid"?

                      EDIT: had to wait 'til launch day for the code to work. Fair enough. Glad it's not duff.
                      Last edited by Red or Alive; 22-02-2013, 08:43.

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                        #12
                        Hoping to get this through the post soon and give a good go at. Some of those boss battles look pretty stellar and liking the individual themes for the Desperado Unit members. Gives them much more personality.

                        Platinum, why you so awesome?

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                          #13
                          Toggle lock-on with RB.

                          Some tech for the pole-arm:

                          hard>weak>hard(spam) = floor spin
                          hard>hard>weak>hard(spam) = windmills
                          hard>hard>hard>weak>hard = whipping attack into a giant ground-bounce sweep.

                          Actually, it's all in the command list, along with everything else (Pause > help).
                          Last edited by dataDave; 22-02-2013, 06:11.

                          Comment


                            #14
                            This game is incredible.

                            That is all.

                            Actually it's not all.

                            The Grey Fox Costume and Fox blade make me do a sex wee.

                            Comment


                              #15
                              dp.....
                              Last edited by dataDave; 22-02-2013, 08:20.

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