Been playing this gem after getting it from the US E shop on Sunday.
The 3DS is really coming into its own with quality game, after quality game and this one is no exception, in a word its fantastic.....
The game reminds me a lot of the first Resident Evil game, with the action, exploring, and tracking through a dark mansion
The game really is a triumph of design, giving you just enough freedom to explore, but with a clear goal and objective in mind for every mission. You start with just a torch, with the objective of getting access to a room marked on your map, which is a cool 3ds phone, which the prof also uses to call you on to explain something new you may have encountered. Once gaining access and finding the Poltergust 2000, you set out to find the secret of the mansion. Along the way you come across missing doors and weird paintings, later on the Poltergust gets updated to interact with these. The game has a way of giving you restricted access to begin with to just the set of rooms, that you need to complete that bit of the objective. But once that objective is completed, you find yourself revisting those rooms as part of a new mission, by this point your vacuum is updated so something new will be able for you to access in the room. A hidden room, key that was out of reach or something along those lines.
The game is full of humor from the way you spy on the ghosts when they think nobody is looking, to the way that Luigi acts and has conversations with the prof.
Even just 5 missions in, i have already seen some imagination in the puzzles and am starting to see the ghost catching difficulty ramp up. I have also encountered my first boss which was a Boo. The game features several types of ghost, ones that hide, to ones that defend using whatever they can find to protect themselves against your flash stun.
You are given an objective and once that is reached you are taken out of the mansion, graded on what you have picked up in cash and the ghosts caught.
Keep an eye out for gold bones, they are usually in secret areas and come in very handy. Finish a mission with one and you get bonus money. But if you die during a mission a ghost dog comes and takes that gold bone and restores your health.
I can tell the game is going to have some replay value. Each mansion has a set of jewels 20 in total i think, like the gold bones these are hard to find, but add to the replay. Also at the end of each mission you get a clear time and a grade based on how much health you lost, what you collected and ghosts caught. I am sure i will be replaying to get some faster times in the future.
Like most Nintendo games a really charming and fitting graphical style and music that you will be humming complete this great game.
Not explored the multiplayer but if its as good as the single player it was be great fun.
A must own 3DS game imo
The 3DS is really coming into its own with quality game, after quality game and this one is no exception, in a word its fantastic.....
The game reminds me a lot of the first Resident Evil game, with the action, exploring, and tracking through a dark mansion
The game really is a triumph of design, giving you just enough freedom to explore, but with a clear goal and objective in mind for every mission. You start with just a torch, with the objective of getting access to a room marked on your map, which is a cool 3ds phone, which the prof also uses to call you on to explain something new you may have encountered. Once gaining access and finding the Poltergust 2000, you set out to find the secret of the mansion. Along the way you come across missing doors and weird paintings, later on the Poltergust gets updated to interact with these. The game has a way of giving you restricted access to begin with to just the set of rooms, that you need to complete that bit of the objective. But once that objective is completed, you find yourself revisting those rooms as part of a new mission, by this point your vacuum is updated so something new will be able for you to access in the room. A hidden room, key that was out of reach or something along those lines.
The game is full of humor from the way you spy on the ghosts when they think nobody is looking, to the way that Luigi acts and has conversations with the prof.
Even just 5 missions in, i have already seen some imagination in the puzzles and am starting to see the ghost catching difficulty ramp up. I have also encountered my first boss which was a Boo. The game features several types of ghost, ones that hide, to ones that defend using whatever they can find to protect themselves against your flash stun.
You are given an objective and once that is reached you are taken out of the mansion, graded on what you have picked up in cash and the ghosts caught.
Keep an eye out for gold bones, they are usually in secret areas and come in very handy. Finish a mission with one and you get bonus money. But if you die during a mission a ghost dog comes and takes that gold bone and restores your health.
I can tell the game is going to have some replay value. Each mansion has a set of jewels 20 in total i think, like the gold bones these are hard to find, but add to the replay. Also at the end of each mission you get a clear time and a grade based on how much health you lost, what you collected and ghosts caught. I am sure i will be replaying to get some faster times in the future.
Like most Nintendo games a really charming and fitting graphical style and music that you will be humming complete this great game.
Not explored the multiplayer but if its as good as the single player it was be great fun.
A must own 3DS game imo
Comment