I'm loving that no matter what forum I look at, all the people are saying the same thing, yes the game has a few faults, but they're absolutely loving it! They're probably even more rabidly enthusiastic than us!
I'm trying to think what I'd change for the PS4 version, and there's not much, to be honest:
Some people are struggling with the framerate on PS3. I've found 360 to be pretty solid and only the last level has had any slow down.
I think a sprint option is due for the next game. Air Raider and Ranger don't have the dash abilities of the Wing Diver and Fencer and I fail to believe gambolling diagonally across half of Tokyo is less strenuous than a bit of a sprint!
Part of the beauty of EDF is the daring attempts of levels tougher than you're ready for. Doing an Inferno run to get new weapons to test out or to acquire a certain one you're after is great fun and part of the charm and the thrill. However, grinding for armour needs to be streamlined. Maybe if armour was universal across all classes, there'd be less of a grind and forcing people to rubber-band some levels to get their stats up. If you get to 1000 armour with one class, then all your classes get it. That way, the subsequent playthroughs with the other characters won't feel like such a backward step and practically starting from scratch again.
There needs to be a prettier solution to collecting pickups. Getting down to one ant and rolling around the map collecting the last power-up is a bit of an archaic technique. If there was a location to get to, like in some 2017 maps, that triggered the end, then there'd be less of a scrabble for treats at the end. One player can get to the extraction point and when everybody is ready, they can trigger the end of the level at their own pace.
Am I being a greedy Gus by asking for just a few more enemies? Wasps and dragons are a great addition, but a few more colossal beasts like the centipede or the Godzilla clone would've been the cherry on top.
These are definitely not complaints, just suggestions to make a great game even bettererer!
I'm trying to think what I'd change for the PS4 version, and there's not much, to be honest:
Some people are struggling with the framerate on PS3. I've found 360 to be pretty solid and only the last level has had any slow down.
I think a sprint option is due for the next game. Air Raider and Ranger don't have the dash abilities of the Wing Diver and Fencer and I fail to believe gambolling diagonally across half of Tokyo is less strenuous than a bit of a sprint!
Part of the beauty of EDF is the daring attempts of levels tougher than you're ready for. Doing an Inferno run to get new weapons to test out or to acquire a certain one you're after is great fun and part of the charm and the thrill. However, grinding for armour needs to be streamlined. Maybe if armour was universal across all classes, there'd be less of a grind and forcing people to rubber-band some levels to get their stats up. If you get to 1000 armour with one class, then all your classes get it. That way, the subsequent playthroughs with the other characters won't feel like such a backward step and practically starting from scratch again.
There needs to be a prettier solution to collecting pickups. Getting down to one ant and rolling around the map collecting the last power-up is a bit of an archaic technique. If there was a location to get to, like in some 2017 maps, that triggered the end, then there'd be less of a scrabble for treats at the end. One player can get to the extraction point and when everybody is ready, they can trigger the end of the level at their own pace.
Am I being a greedy Gus by asking for just a few more enemies? Wasps and dragons are a great addition, but a few more colossal beasts like the centipede or the Godzilla clone would've been the cherry on top.
These are definitely not complaints, just suggestions to make a great game even bettererer!
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