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Child of Light review

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    Child of Light review

    Kinda surprised noone started a thread on this...well, here is it.
    I must say that I got the game without knowing how it played or what was all about, except for its art style. I was quite charmed by the graphics, the sounds, and how all characters spoke in rhymes...and then, first combat: turn-based, and suddently numbers, percentages, equips, and elemental weakness break the illusion.
    Can't say that I would have preferred something without interruptions when fighting enemies, or without any fights at all, but at least the combat system takes a couple of hints from Grandia and add some CoL-specific mechanics to the mix.
    All fighters are set on an action bar, and they can input their command once they reach the beginning of the "act" section, and will perform the selected action once they reach the end of said section; if anyone is hit between this interval, its action is interrupt and it's pushed back on the action bar.
    Enemy actions can be slowed down by positioning the wisp accompanying Aurora, the main character, and have it shine light on them; outside combat, the same wisp is used to open chests, collect coloured spheres to heal characters, and solve the occasional puzzle.

    Early in the game Aurora gets the ability to fly, and it's nice to see that the game doesn't limit this ability to few areas, but builds the world on the idea that the player will take full advantage of this ability. In fact, aside touching ground when opening chests, I haven' walked once since Aurora got her wings.

    The game is a joy to see and hear, even if the sounds are minimal at best. It is however very easy, you get a lot of potions, as well as a second character with healing skills early one, but I've never found use for healing items or spells: after combat, it's easy to find a tree branches holding several coloured spheres, and even during battles you have the chance to collect those, albeit a limited number of times.
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    #2
    Which platform are you playing on?

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      #3
      WiiU.

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        #4
        Ah nice, that will be my platform of choice when I'm looking to buy the game.

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          #5
          XBox one version unable to maintain 60fps shocker:

          Ubisoft's delightful RPG Child of Light is brought to life using the same UbiArt Framework technology behind the last t…


          Must be some fancy stuff going on because Rayman was 1080@60 on WiiU but this is 720.

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            #6
            I've been playing this with my little girl the idea behind it was it was a game that can be enjoyed by young and old togethrer hence the ease of battle, its still a joy to explore and it looks and sounds amazing.

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              #7
              Originally posted by Brad View Post
              XBox one version unable to maintain 60fps shocker:

              Ubisoft's delightful RPG Child of Light is brought to life using the same UbiArt Framework technology behind the last t…


              Must be some fancy stuff going on because Rayman was 1080@60 on WiiU but this is 720.
              Haven't read the article, but it could be due to at least Aurora and the playable characters being polygonal models instead of sprites, maybe the engine isn't as capable with 3D as with 2D.

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                #8
                Originally posted by Brad View Post
                XBox one version unable to maintain 60fps shocker:

                Ubisoft's delightful RPG Child of Light is brought to life using the same UbiArt Framework technology behind the last t…
                that's just the "micro stutter syndrome" that lots of games and even the UI seem to have on Xbox One, so it's probably nothing Ubisoft could have avoided.

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                  #9
                  Quick headsup for you chaps, the PS4 version seems to have a very common problem in that the game crashes and then corrupts your save file. I had 2 crashes in the last 2 days and the last one broke my save and is unusable now. Luckily I finished it, but was in the post game doing some confession collecting when it happened. Stuck at 95%!

                  Backup your save files

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                    #10
                    ps4 has a habbit of this, my BF4 saves have currupted more times than I care to remember, i dont remember having half as many issues on any other console previously..

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                      #11
                      Originally posted by Uli View Post
                      that's just the "micro stutter syndrome" that lots of games and even the UI seem to have on Xbox One, so it's probably nothing Ubisoft could have avoided.
                      How have I not heard of this before? Surely this would have been brought up I the gaming press?

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                        #12
                        Originally posted by RuBiQ View Post
                        ps4 has a habbit of this, my BF4 saves have currupted more times than I care to remember, i dont remember having half as many issues on any other console previously..
                        Bf4 corrupted save glitch happened on Xbox One too. It's down to the game, not the hardware. Thankfully! That'd be a pretty nasty hardware fault!

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                          #13
                          I lost my save on this as I was about to battle the last boss. Gutted.

                          In fact, this save is so corrupted that when I select it in the save folder it tells me it doesn't exist and won't delete.

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                            #14
                            Originally posted by Brad View Post
                            How have I not heard of this before? Surely this would have been brought up I the gaming press?
                            maybe you are consuming the wrong media?

                            it's really no big news, as the "micro stutter" is most obvious in the 2 best selling launch games (BF4 and CoD Ghosts). feels like the APU just can't keep up with the load for a fraction of a second and it's most noticeable in BF4 multiplayer with me.

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                              #15
                              Never seen this micro stutter you speak of after putting 60hrs into BF4.

                              As for Child of Light I'm about 6 hours in and loving it. I'm playing on normal and it seems very easy? I've got the combat down now and I strategically swapping in/out team mates with different oculi settings depending on the enemies.

                              Story is really nice. Has that dream like Ico feel to it but the rhyming speak is getting on my nerves a little. That's the only negative about it so far and a small niggle if anything. Excellent game for the admission price of $15.

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