Had a little go at the single player last night and thought it was quite good. Visually very appealing and responsive to play.
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Splatoon review
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Originally posted by kryss View PostGood games Mr Dave! You're very offense-based huh?
Port Mackerel, the worst map for Turf War, actually turns out to be by far the best map for Splat-zones. With two zones separated by a great margin it means the team has to manage manpower on balancing offenve/defense. The general tactic seems to be to take the lead by a few seconds and then concentrate fully on holding the lead.
I found out that rerolling ability slots at level 20 does all three at once! Luckily I ended up with almost exactly what I'm after.
I think I'll make a Bubbler build next. At B rank and above capturing zones seems to go back to finely orchestrated foot-skirmishes over nuking. It could take me a while before I'm willing to give up on my Aerosprayer though.
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Finished the single player. It's very solid and consistent, never really gets into wow territory (heard all sorts of good things about the last boss but he's very straight forward and more a stage than anything else) but I had good fun going through all the missions.
Up to Level 7 in the mp now so just starting to get into unlocking new weapons and equipment. Rollers definitely seem to dominate if you get against a team with several players armed with them. I'm currently sporting a heavy duty splat gun though as the walls seem to go begging a lot and its easy to rack som high kills and upper territory with them. Only map I'm not keen on so far is the skatepark.
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Originally posted by kryss View PostThey do give you (the player) points, but don't count towards the team total. They are a good way of charging your special sometimes.
Originally posted by Superman Falls View PostSurely it counts to the % coverage of the map? If it's just the floors that count I'm best sticking to the roller as it's much better than any other weapon on that front and tackling enemies
The roller is alright to begin with, but there are quite few guns which paint faster. Much faster.
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Originally posted by Superman Falls View PostSurely it counts to the % coverage of the map? If it's just the floors that count I'm best sticking to the roller as it's much better than any other weapon on that front and tackling enemies
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A good technique is to go with the Krak-On Roller and casually paint your own side of the turf. Once you have your special ready activate it and then head straight for their base (you'll be totally invincible and can swim anywhere, press 'X' to screw-attack anyone you come across). Once inside their base after your special has ran out simply roll as much as you can with one eye on their spawn point before getting out of there ASAP, either by rolling or super-jumping back home or to a team mate.
This also works on ranked in the early ranks. Paint as much of the surrounding as you can and then Kraken/X the splat-zone to rid it of any enemies and then paint it over to your team before getting out of there and repeating the process.
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Oddly I've only today started using the super jumpIt's made getting to key areas so much better, I'm just about starting to develop enough of a load out so I can switch between weapons depending on what map rotation is up (especially with Skatepark which isn't roller friendly really). Bumped up to level 8 now and just unlocked the Kraken-Roller so I'll give that a punt
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