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Splatoon review

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    #76
    Had a little go at the single player last night and thought it was quite good. Visually very appealing and responsive to play.

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      #77
      Originally posted by kryss View Post
      Good games Mr Dave! You're very offense-based huh?
      A pleasure, as always. Not usually that offensive, but it was the first time I've been amongst a group of new players and I couldn't help myself. xD

      Port Mackerel, the worst map for Turf War, actually turns out to be by far the best map for Splat-zones. With two zones separated by a great margin it means the team has to manage manpower on balancing offenve/defense. The general tactic seems to be to take the lead by a few seconds and then concentrate fully on holding the lead.

      I found out that rerolling ability slots at level 20 does all three at once! Luckily I ended up with almost exactly what I'm after.

      I think I'll make a Bubbler build next. At B rank and above capturing zones seems to go back to finely orchestrated foot-skirmishes over nuking. It could take me a while before I'm willing to give up on my Aerosprayer though.

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        #78
        I hit rank 10, tried Ranked and got owned badly. I'll be working on my kit for a while in regular and occasionally dipping into ranked to see how I do.

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          #79
          Don't try ranked until you're at about 17/18 and have at least two additional abilities per piece of armour.

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            #80
            Finished the single player. It's very solid and consistent, never really gets into wow territory (heard all sorts of good things about the last boss but he's very straight forward and more a stage than anything else) but I had good fun going through all the missions.

            Up to Level 7 in the mp now so just starting to get into unlocking new weapons and equipment. Rollers definitely seem to dominate if you get against a team with several players armed with them. I'm currently sporting a heavy duty splat gun though as the walls seem to go begging a lot and its easy to rack som high kills and upper territory with them. Only map I'm not keen on so far is the skatepark.

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              #81
              You don't get points for splatting walls, the only use in doing so is to create traversal opportunities.

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                #82
                They do give you (the player) points, but don't count towards the team total. They are a good way of charging your special sometimes.

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                  #83
                  Surely it counts to the % coverage of the map? If it's just the floors that count I'm best sticking to the roller as it's much better than any other weapon on that front and tackling enemies

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                    #84
                    Originally posted by kryss View Post
                    They do give you (the player) points, but don't count towards the team total. They are a good way of charging your special sometimes.
                    It only grants a tiny amount, at least with the Aerosprayer. It's almost not worth wasting the ink.

                    Originally posted by Superman Falls View Post
                    Surely it counts to the % coverage of the map? If it's just the floors that count I'm best sticking to the roller as it's much better than any other weapon on that front and tackling enemies
                    The only turf that's counted is that which is displayed on the results screen. So in effect the birds-eye view. It kind of makes sense unless they had a way of flattening the walls out and displaying those as well.

                    The roller is alright to begin with, but there are quite few guns which paint faster. Much faster.

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                      #85
                      Originally posted by Superman Falls View Post
                      Surely it counts to the % coverage of the map? If it's just the floors that count I'm best sticking to the roller as it's much better than any other weapon on that front and tackling enemies
                      The roller isn't a good weapon at tackling enemies - not if they know what they're doing. If you sneak up behind, then OK, but front-to-front you'll always lose to a gun with decent aim. A good team will have 1-2 rollers, but teams with 4 usually lose against a balanced team.

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                        #86
                        A good technique is to go with the Krak-On Roller and casually paint your own side of the turf. Once you have your special ready activate it and then head straight for their base (you'll be totally invincible and can swim anywhere, press 'X' to screw-attack anyone you come across). Once inside their base after your special has ran out simply roll as much as you can with one eye on their spawn point before getting out of there ASAP, either by rolling or super-jumping back home or to a team mate.

                        This also works on ranked in the early ranks. Paint as much of the surrounding as you can and then Kraken/X the splat-zone to rid it of any enemies and then paint it over to your team before getting out of there and repeating the process.

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                          #87
                          I forgot, you can even sneak a beacon in their base somewhere and then people can just super-jump there whenever.

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                            #88
                            Originally posted by dataDave View Post
                            The roller is alright to begin with, but there are quite few guns which paint faster. Much faster.
                            But those guns take hours of grinding to get, so for accessibility the roller is much better to start with.

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                              #89
                              Oddly I've only today started using the super jump It's made getting to key areas so much better, I'm just about starting to develop enough of a load out so I can switch between weapons depending on what map rotation is up (especially with Skatepark which isn't roller friendly really). Bumped up to level 8 now and just unlocked the Kraken-Roller so I'll give that a punt

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                                #90
                                ...what's the super jump? This might be why my strategy is lacking. Do you touch one of your teammates on the touch screen to jump there? I don't look at the pad while I'm playing.

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