Played this throughout the weekend and I've been pretty impressed. On first inspection it is a by the numbers Forza game; you pick a car, you pick a track and you race to the finish. However, it's the most polished Forza game to date, arguable this is what the very rushed Forza 5 should have been.
Pros:
60 fps and it's silky smooth.
All that token BS has disappeared, no longer will you be nagged to spend real money on tokens or boosts for experience. Along with this the payouts for racing has been increased a bit and the price of cars substantially reduced. The most expensive cars seem to top out around the two million credits mark. The level up spin also provide large cash payouts and decent cars as rewards.
Speaking of cars, there are some great models available. Transit Vans to Ferraris - lots of different types including the E-Racing series - lots of the cars from Forza 5's DLC are in there too, definitely a better selection from the off without have to shell out for more car packs. The number of tracks has increased too, there are twenty-six different locations now, nine are new for 6. The favourites like Road America and Laguna Seca, along with new ones like Rio which is good.
The Showcase Events: Some of these are great, like racing the 1939 Maserati 8CTF around Spa, or the chase events where you're placed in the latest version of a car and have to chase down the earlier models who get a head start. The Top Gear stuff like football and bowling is in here too, so the it doesn't interrupt the main career mode.
The weather is great, the rain feels unnervingly realistic, tucking at the wheel and aquaplaning into the grass - it looks very pretty too.
The AI difficulty does seem to be a little more aggressive, I'm still out on this one, but the racing has been generally pretty decent against the AI.
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Cons:
The weather is only available on a limited number of tracks (about a third of the total) which is a shame.
I'm not sure about the whole mod thing either (this is where you can assign perks such as 6% extra power / grip, gain extra XP, gain extra cash, or dares such drive with all assists off). It seems a bit superfluous tbh as any gains in cash payouts are offset by the cost of purchasing the mod packs. The Dare mods offer a little more I suppose, but generally I tend to forget they're available to use.
It's the same old Forza - there's nothing especially different about it if you boil it down to the core. You race around a circuit in a car basically.
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I haven't delved into multiplayer much, other than a quick nose around to see the options available. From that it looks quite extensive, allowing the host to lock down the assists, car classes etc.
Overall I'd say it's worth a look if you liked the previous games; it is a very polished racer with enough options to play with in the sim side of things, plenty of cars and plenty of tracks.
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Sorry, messed up the poll, it's only added 3 of the 10 options and I can't edit it :/
Pros:
60 fps and it's silky smooth.
All that token BS has disappeared, no longer will you be nagged to spend real money on tokens or boosts for experience. Along with this the payouts for racing has been increased a bit and the price of cars substantially reduced. The most expensive cars seem to top out around the two million credits mark. The level up spin also provide large cash payouts and decent cars as rewards.
Speaking of cars, there are some great models available. Transit Vans to Ferraris - lots of different types including the E-Racing series - lots of the cars from Forza 5's DLC are in there too, definitely a better selection from the off without have to shell out for more car packs. The number of tracks has increased too, there are twenty-six different locations now, nine are new for 6. The favourites like Road America and Laguna Seca, along with new ones like Rio which is good.
The Showcase Events: Some of these are great, like racing the 1939 Maserati 8CTF around Spa, or the chase events where you're placed in the latest version of a car and have to chase down the earlier models who get a head start. The Top Gear stuff like football and bowling is in here too, so the it doesn't interrupt the main career mode.
The weather is great, the rain feels unnervingly realistic, tucking at the wheel and aquaplaning into the grass - it looks very pretty too.
The AI difficulty does seem to be a little more aggressive, I'm still out on this one, but the racing has been generally pretty decent against the AI.
---
Cons:
The weather is only available on a limited number of tracks (about a third of the total) which is a shame.
I'm not sure about the whole mod thing either (this is where you can assign perks such as 6% extra power / grip, gain extra XP, gain extra cash, or dares such drive with all assists off). It seems a bit superfluous tbh as any gains in cash payouts are offset by the cost of purchasing the mod packs. The Dare mods offer a little more I suppose, but generally I tend to forget they're available to use.
It's the same old Forza - there's nothing especially different about it if you boil it down to the core. You race around a circuit in a car basically.
---
I haven't delved into multiplayer much, other than a quick nose around to see the options available. From that it looks quite extensive, allowing the host to lock down the assists, car classes etc.
Overall I'd say it's worth a look if you liked the previous games; it is a very polished racer with enough options to play with in the sim side of things, plenty of cars and plenty of tracks.
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Sorry, messed up the poll, it's only added 3 of the 10 options and I can't edit it :/
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