I’m 67% through it after 26 hours. Gives you an idea of a completion timescale.
It’s not like any other EDF game, just it’s totally a homage to EDF games. Thank god the developer didn’t go down the serious route again. This works a treat.
Another few factoids I can’t recall mentioning, nor can be arsed to read back:
- Online, weapons are limited until you reach 80% completion (or one of your friends does). Offline, you can use any of your weapons on any difficulty. It makes picking off missed levels on Easy a breeze.
- Difficulty is scaled online. More players = tougher enemies.
- All offline progress is contributed to the pool of completion. The completion badges for each level either show a single player completion, or a coop completion (or both). But, unlike EDF4 and 5, they all count.
A couple of iffy stereotypes aside, it’s a very fun game, that’s nice to play and might just kickstart anyone jaded with the series.
It’s not like any other EDF game, just it’s totally a homage to EDF games. Thank god the developer didn’t go down the serious route again. This works a treat.
Another few factoids I can’t recall mentioning, nor can be arsed to read back:
- Online, weapons are limited until you reach 80% completion (or one of your friends does). Offline, you can use any of your weapons on any difficulty. It makes picking off missed levels on Easy a breeze.
- Difficulty is scaled online. More players = tougher enemies.
- All offline progress is contributed to the pool of completion. The completion badges for each level either show a single player completion, or a coop completion (or both). But, unlike EDF4 and 5, they all count.
A couple of iffy stereotypes aside, it’s a very fun game, that’s nice to play and might just kickstart anyone jaded with the series.
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