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Quake (PC, Sonys, Xboxes, Switch)

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    #16
    Yep, that’s the bit. Thanks for that tip! I’ll try getting that.

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      #17
      Originally posted by Golgo View Post
      Hmmm...the DLC not so great, then? (I haven't got to it yet).
      Yeah, this episode's not very good in my eyes at least. Difficulty's not very well balanced, none of the new weapons and enemies are doing anything for me, there's weird mechanical additions that feel very gimmick-y, and in general the flow of the levels just isn't there. This could well be a symptom of having played the base game enough that anything outside of it just feels sacrilegious at this point, but it just feels like scrabbling to just throw loads of new stuff into the mix with very little thought for why you're doing it. In fairness it is from 1997, and as an 'official' expansion adding new stuff is the best way to demonstrate value. I remember around that time I thought I was a genius for using Paint Shop Pro to change the grenade texture to look like an actual pineapple, and altering the sound effects the ogre would make as he shot them.

      I'm willing to bet that the level packs made after the game's mainstream relevance are better.

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        #18
        So... 1, 2, or 3?

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          #19
          1, 2 or 3 whats?

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            #20
            Which version of Quake is the best?

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              #21
              Originally posted by charlesr View Post
              So... 1, 2, or 3?
              They're all very different games, so it doesn't really work like that.

              Quake 1 is a very streamlined game, with an unusual sci-fi-industria-gothic art style and some Lovcraftian undertones, practically zero story... It's a very important game for many reasons and all its fundamentals are fantastic.

              Quake 2 had a more focused single-player component with an actual story (even if it was still quite thin when stacked up against, for example, Half-Life or SiN). It had more elaborate weapons and a more consistent setting, and enemies that were a bit smarter (though still nowhere near later games like Halo).

              Quake 3 was almost entirely multiplayer-focused; its single-player was just a load of games against bots framed like a progression (though it was still fun to play solo). Q3 is hyper-streamlined; it doesn't have (for example) double-tap dodges or weapons with multiple firing modes like the contemporary Unreal Tournament. Q3, if I had to sum it up, is Q1's multiplayer polished to an absolute mirror finish. Kinda like... Like how Go has fewer "features" than Monopoly, but despite that the game takes a lifetime to master. Q3 is a master's game and seeing someone play it at pro level is honestly kinda mesmerising.

              All three of them are great to play if you're a fan of FPS games and, along with Doom, want to see the genesis of games like Halo and Half-Life 2. They're all quite different and each offer something unique.

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                #22
                I can't help but judge them more based on how their multiplayer panned out.

                Quake is *really* fast-paced, and as well as environmental knowledge of levels being crucial, reactions are a huge deal. Quake 2 was a lot less twitch-y; things (see: rockets) weren't as quick, and instead there were more precision elements like the railgun. Quake 3 sat somewhere in the middle - it moves like the clappers, but still has a very high dependency on aim. I love them all, and although I spent the most time with 2, I do think 3 might be most fun and the one with the highest skill ceiling.

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                  #23
                  Originally posted by charlesr View Post
                  Which version of Quake is the best?
                  I loved the first but really, really loved the second!!

                  I much preferred the more sci-fi and narrative perspective.

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                    #24
                    The current version of Quake 1 for me. My remembrance of Quake 2, which I also adore, was tempered by playing it on the PS1. A fabulous conversion which I still have but that was pre-analogue stick days, so the X-Y turn and aim controls were mapped to buttons just like Duke Nukem Forever. Added an extra spicy level of difficulty. Quake 3 had some gorgeous MP maps.

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                      #25
                      Wow, the last boss was gash (as indeed was the mid-game one). For all the awesomeness of revisiting these old games, it's a salient reminder that many of them couldn't do boss battles for ****. Loved everything else about it, though.

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                        #26
                        I really wish that they would put date and time on your saved. I eventually went back to it and got through the crypt of decay only to realise on the next level that I had already beaten it before! The next level was one that I had been on but I must have saved over it.

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                          #27
                          I completed the main game yesterday. The last level was a bit of fun. I got my ass kicked a few times then...

                          I tried just running past everything once I killed that first shambler. Ran all the way to a portal and ran in and then got CONGRATULATIONS. That was handy.



                          The game really holds up. The levels are generally superb and I enjoyed just dipping in and out and chipping away at levels. It feels great on the Switch too (I mean, if you haven't got drift).

                          Started the first set of expansion levels now. There is a serious amount of content in this package.

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                            #28
                            Originally posted by Dogg Thang View Post
                            I completed the main game yesterday. The last level was a bit of fun. I got my ass kicked a few times then...

                            I tried just running past everything once I killed that first shambler. Ran all the way to a portal and ran in and then got CONGRATULATIONS. That was handy.



                            The game really holds up. The levels are generally superb and I enjoyed just dipping in and out and chipping away at levels. It feels great on the Switch too (I mean, if you haven't got drift).

                            Started the first set of expansion levels now. There is a serious amount of content in this package.
                            Nice. Did you time it or did you get lucky?

                            You have to enter the portal just as the crystal thing passes into the body of the boss, otherwise you get teleported to wherever it is.

                            Until I worked this out I was dumped time and again into lava.

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                              #29
                              I just got lucky! I didn’t even know where that thing was. Did you actually kill the enemies? After the first couple of tries, I wasn’t even sure it was possible with the amount of ammo.

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                                #30
                                I killed em all, bullet sponge by bullet sponge, with every last scrap of ammo. In the end I only had the axe. It was excruciating.

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