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    #46
    Made In Abyss: Binary Star Falling Into Darkness

    A game based on the manga/anime series Made In Abyss, and one game I desperately wanted to be good. Instead, it's quite poor, and something that no fan of Made In Abyss should touch.
    The game features tow modes: Hello Abyss and Deep In Abyss; the former follows series protagonists Reg and Rico as they descend into the abyss in search of Rico's mother, while the other allows you to tackle the exploration with your own character. Deep In Abyss is also not available until you have completed Hello Abyss, which in truth is a glorified tutorial I'm struggling to complete.

    Pretty much every movement option is slow, from the standard walking cycle, to climbing, and descending ledges via Reg's extensible arms. A stamina meter dictates what action you can perfomr and for how long (with the exception of walking), resulting in being able to run short stretches and climb walls that seem tailored exactly to how much you can climb with a full stamina bar.

    The original work tells (and shows) in great detail the dangers of climbing back up the abyss, calling it a curse: nausea, headaches, loss of the sense of direction, and even worse. The encroaching curse in the game is represented by a purple frame slowly growing all around the screen, and that is triggered even when jumping. Standing still slowly reduces curse buildup, and I've had the curse taking its effect only once, when I triggered it on purpose out of curiosity.
    What happens when climbing a wall? You stand still, stamina is only consumed when moving alongside the wall. This is kinda stupid and removes all of the tension of this action, and characters in Made In Abyss are very fragile, and most drops will kill you outright.
    In fact, pretty much everything will, and the game doesn't skimp on gruesome deaths...in Japan the game is rated CERO Z and M17+ in America.

    Aside of the painfully slow movement options, you can only carry a limited amount of weight, or be encumbered and become even slower. You need to keep track of HP, hunger, and "exploration stamina", which can be recovered by cooking food using ingredient scavenged all over the place.
    About half of the items present in the game are useless in Hello Abyss mode, as you don't go back to the base camp to sell them, and story checkpoints give you enough materials to carry you through Rico and Reg's story.

    The game is full of either puzzling or bad design choices.
    For example, just before setting for the abyss with Rico (a non-return point in both game and original work), I wanted to create a manual save. Only that developers placed two NPCs in front of the only manual save point in the game, so I'm relying autosaves instead. There are no checkpoints other than reaching the new story beat, and more often than not you'll be forced to go through stages multiple times because a stupid error or because you're losing patience due to how slow actions are.
    I've found myself exploring during the night, and the game never tells you that clicking on the right stick turns on the light Rico has on her helmet.
    Reg has a lifebar, and once incapacitated you'll have to wait a while for him to come back. He's much better at combat than Rico, but he oftens get stuck in the most basic terrain in an infinte loop of jumps, seems to be unable to climb walls, doesn't teleport to your location when too far away, but he always appears when you have to rappel down ledges. He also never shuts the **** up, constantly going "Rico, I sense danger nearby", and Rico replying "what to do...?". It's absolutely irritating.
    Also, cutscenes with QTEs. Please stop.
    And don't make me fight things after tutorialising on how it's much better to run from danger.
    And tutorials on things you cannot do in Hello Abyss mode (like creating a tie-down point to descend ledges, because you have Reg).
    Item description is lacklustre: I was poisoned, and was chomping down on food to keep me going (I didn't want to restart a stage again), with no item telling me "cures poison". I had some gauzes, which according to the description fully heals and can used to treat leg and arm injuries. I used one, and magically the poison goes away.

    I'm told Hello Abyss mode lasts for about two hours, and I'll keep on playing to see it through, but damn the game is making this difficult. A much better way to approach Made In Abyss would have been to ditch the established story and do something along the lines of Etrian Odyssey, a Mistery Dungeon game, or go for absolute broke and do an open world Xenoblade-like. This is especially painful after having gone through a 100 hours of Xenoblade Chronicles 3 and starting a new character in Elden Ring.
    I say this because what makes the original work good are the story and characters, the weird stuff is a complement to that, and the game doesn't have an ounce of that, and rather goes for an awkward adaptation of the concept without any bit of charm in it.

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      #47
      Bit further into Dying Light 2 now, it's getting very repetitive and old now

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        #48
        Originally posted by briareos_kerensky View Post
        Made In Abyss: Binary Star Falling Into Darkness
        I'm told Hello Abyss mode lasts for about two hours, and I'll keep on playing to see it through, but damn the game is making this difficult. A much better way to approach Made In Abyss would have been to ditch the established story and do something along the lines of Etrian Odyssey, a Mistery Dungeon game, or go for absolute broke and do an open world Xenoblade-like. This is especially painful after having gone through a 100 hours of Xenoblade Chronicles 3 and starting a new character in Elden Ring.
        I say this because what makes the original work good are the story and characters, the weird stuff is a complement to that, and the game doesn't have an ounce of that, and rather goes for an awkward adaptation of the concept without any bit of charm in it.
        Have some interest in this (being a fan) so have followed a few threads here and there, seems the 'good' bit is the custom character/roguelite stuff that comes after beating Rico/Regs story mode, described as euro-jank like, some nice and unique ideas you won't find elsewhere but buried deep in obtuse crap. If it wasn't for the £45 price tag i would have given it ago by now, so i'll wait on a sale.

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          #49
          Oh, I was just a cutscene away from completing Hello Abyss mode. I was under the impression it'd continue up till where the movie ends. Oh well.
          On Switch, Made in Abyss is one of those games that don't stop the in-game timer when in stand-by, so I played that mode for more than 120 hours.

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            #50
            Grip PS4 version

            This is one of those 'almost' games. Its frustrating because it has all the hallmarks of a classic racer, but the execution lets it down.
            The game plays like a spiritual successor to Rollcage. Cars can drive on the walls and ceilings and get flipped around. You have speed boosts and weapons like wipeout too. You also get a boost that fills up quite quick and gives you a push of speed when you need it.
            Graphically its ok. It riffs on the cyberpunk of Wipeout but misses the mark with cities and tracks that have little to nothing going on in the background.

            The problems happen with the execution.
            Your car can crash and collide with nothing at all. Midrace your vehicle can randomly spear off the track with even the hint of brushing the sides. Or, upon flipping onto the walls, your tires can glitch through the sides of the track and **** you up, or you can literally fall through the circuit. The other cars can attack you with missiles and such, but the impact of these are so extreme, that you can often find yourself flying through the air facing the wrong way and then falling off the track, putting you either in a position that traps the vehicle completely, or puts you so far behind you may as well give up.

            Its a real shame because under all this, its a fast racer that's pretty fun.

            Its worth a go, but also worth keeping all this stuff in mind going in.

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              #51
              I'm done with Dying Light 2, the game is very much a one mission loop and they've gone an made a very large game off it without really establishing that that loop is fun enough to sustain a game half its size. It gets so old so fast and never recovers from it. A franchise to put to rest.

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                #52
                Played the first campaign level in Prodeus out on gamepass (as early access), it's a throw back Doom/Duke like FPS, move fast, shoot everything, find keys and secrets. What i really like about it is the graphics, it's how i remember Doom3 looking with all those cool shaders but this time with 2d enemies and a huge amount of animation and angles to view them from, particle effects out the yazoo and brutal doom like gory explosions, blood and body parts spattering the walls and ceiling, dripping down. After beating the first level i received my score like old(and new) Dooms and then when to Doom like overworld but this time you can walk to next level like Mario3/World overworld.

                Seems to come with workshop to find player made levels and campaigns, and multiplayer deathmatch mode. I hope it comes with a co-op at some point, i enjoyed going through Quake 1 recently doing that.

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                  #53
                  SpiderHeck played a few rounds of this online last night and if i where to be advertising this game id call it a Jeff Minter inspired take on making smash bross an 80s arcade cab. its a wonderful slice of gaming chaos a single screen 4 player multiplayer game where each player scuttles around different arenas as a spider picking up guns laser swords and bombs and trying to become the last person standing.

                  controls are pretty straight forward A is jump and pressing it again sees you fire out a web, RB picks up weapons and pressing it again throws them away, left stick is move, and the right stick aims your weapon.

                  some rounds see you eliminated in seconds others end in these protracted battles where your playing attack and defend batting away rockets and trying to get to cover before lunging forward with your light saber for a killing blow.
                  its the combat that makes this game come alive little things like being able to swing at projectiles to send them hurtling back at enemys or that crashing light sabres into each other sends you both flying backwards rounds also dont out stay their welcome its 20-60 seconds of crazy battling and then onto the next area so being knocked out isnt to much of an issue as its normaly seconds before you back in the game.

                  The Arena' themselves are all pretty varied too with large laser walls or pits of lasers to fall into as well as, platforms crates and moveable boxes and all sorts of moving contraptions to add to the chaos. its like the devs took the idea of smashbross and tunred it into a one hit crazy oldschool Jeff Minter multiplayer arcade.
                  Last edited by Lebowski; 29-09-2022, 14:14.

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                    #54
                    Plague Tail 2 - looks fantastic, plays quite janky at probably sub 30fps(seems no option on XS to turn off RTX), almost deleted it during the first open section escaping in a wheat field full of fire with 6 enemies to get by.. but i needed that achievement for the MS points so after many attempts getting speared over and over again, i restarted to an earlier check point to reset the enemies in to manageable positions as i took the games intended 'direction' in avoiding enemies, using diversions but it trapped with no cover after burning the cover ahead to kill 1 enemy in cool cutscene but it left me trapped around 5 enemies... after the reload i just hide behind a rock and cheesed the sling head shots... probably not the way the game suppose to be played.

                    English AV are terrible, if i go back to it i'll stick the french dub on and it not like the faces have any emotion on them, very puppet like.

                    Scorn - another fantastic and unique looking game, and that's about it, no story, no lore to latch on to, lots of walking, 'puzzles' which are 90% just throwing switches in the right order, most of that i can deal with for a short game (4 hours to finish) but the combat is just absolute dog crap, i was managing with it until just shortly after doing the first part of moving the lift car 'puzzle', it starts throw 3 to 4 enemies at you once.. so i just gave up trying to do it with the penis jack hammer. I did watch stream later and saw i has missed the 2nd weapon (a gun) in the area, but i can get the same amount of enjoyment watching someone else suffer a playthrough than go back to play it myself... the later stuff is bad gameplay and the ending not worth it.
                    Last edited by Tobal; 23-10-2022, 14:32.

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                      #55
                      Originally posted by Tobal View Post
                      Plague Tail 2 - looks fantastic, plays quite janky at probably sub 30fps(seems no option on XS to turn off RTX), almost deleted it during the first open section escaping in a wheat field full of fire with 6 enemies to get by.. but i needed that achievement for the MS points so after many attempts getting speared over and over again, i restarted to an earlier check point to reset the enemies in to manageable positions as i took the games intended 'direction' in avoiding enemies, using diversions but it trapped with no cover after burning the cover ahead to kill 1 enemy in cool cutscene but it left me trapped around 5 enemies... after the reload i just hide behind a rock and cheesed the sling head shots... probably not the way the game suppose to be played.

                      English AV are terrible, if i go back to it i'll stick the french dub on and it not like the faces have any emotion on them, very puppet like.

                      Scorn - another fantastic and unique looking game, and that's about it, no story, no lore to latch on to, lots of walking, 'puzzles' which are 90% just throwing switches in the right order, most of that i can deal with for a short game (4 hours to finish) but the combat is just absolute dog crap, i was managing with it until just shortly after doing the first part of moving the lift car 'puzzle', it starts throw 3 to 4 enemies at you once.. so i just gave up trying to do it with the penis jack hammer. I did watch stream later and saw i has missed the 2nd weapon (a gun) in the area, but i can get the same amount of enjoyment watching someone else suffer a playthrough than go back to play it myself... the later stuff is bad gameplay and the ending not worth it.
                      Spot on summary and exactly how i found both of these tent pole releases, God knows why a Plague Tail 2 is only 30fps when its essentially a corridor based game with really sluggish slow movement. It fees really linear to your playing the game exactly how they want you too with no room for error or deviation. Theirs nothing new here either its a stealth game by numbers, theirs always grass to hide in, things to distract enemy's with and QTE to add cinematic scenes. I ended up in a few un-winable situation which made it so i had to reload or just walk into a enemy to reset the scenario which is just bad level design. that kid is annoying as **** too.

                      Scorn is dull identical looking corridors slow movement and obtuse puzzles, i did the whole first section and their was no "Ah" moment just a series of confusing button presses. what it dose wrong is it presents elements to puzzles in the wrong order, take the first big puzzle room your showed things you cant use until you go to a completely different area so you spend loads of time messing with all these contraptions that seem to do something but don't, and your not sure if you have missed something so you explore some more find a lift and stumble upon a different puzzle in a completely different area which you need to do first to get the contraptions in the first room working.
                      Last edited by Lebowski; 25-10-2022, 12:03.

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                        #56
                        I did a bit of Plague Tale 2 to get the achievement and purely from a commoners POV the game feels like it's just not optimised well. It's fine to play, though second time out for some reasons it really stands out how basic the gameplay is. It's pretty for a AA game but otherwise nothing that looks 'next-gen'


                        Did the first mission of Call of Duty: Modern Warfare II. That's a nice looking game, runs well as these things usually do, very much a MW style level.

                        A little bit of Ghostbusters: Spirits Unleashed too. Not done much and whilst the fanservice is good it very quickly feels like there's not enough to it

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                          #57
                          Waiting on a Bayo3 first play...

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                            #58
                            Bayonetta 3

                            Don't bother. Play the first game some more instead.

                            Trading mine in for Astral Chain (I never trade in games).

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                              #59
                              Picked up Soph Star the other day. Really good shmup with nice pixel art and tunes. There's a fair variety of ships with different play styles to choose from. The USP is the teleport system. It's kind of fiddly to use but does add some strategy to the game. Some of the ships have added offensive capabilities while using the teleport and there is a cool down period before reuse. I'm not sure it's use is essential but it'll certainly help racking up high scores.

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                                #60
                                I won't lie, I've been waiting to see what dataDave would say about Bayonetta 3. Despite the good scores I've still not played it and still have reservations about it for some reason so was interested to see the response... not good it seems

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