Wo Long on gamepass, gave up part way into the tutorial as i just couldn't get the window for all this parrying you need to do and its not worth learning for a asset flip Nioh trying to ape Sekiro, and i remember how punishing the demo was around death powering up your enemies to a +5 level gap and +10 for bosses, no thanks, ugly as sin as well.
After dropping it shortly into the tutorial lab, I did go back to Atomic heart after watching a twitch stream of later gameplay, so i turned on Aim Assist (off by default), then powered through that opening Lab to get to the sex fridge for this plasmid shop... i mean polymer powers which make it feel like Bioshock game. I had alot more fun after that with all the platforming challenges/simple puzzles and warmed up to P3, alot of his interactions with the glove, robots and the talking dead as this Duke Nukem like guy did get a couple of chuckles here and there, plenty to wander around for adventure if you want to, the story pretty nuts (it does question its commie beliefs, which the opening few hours does not as full on cheer leader for the CCCP) and not that long to finish the game (10/12hrs) if you don't do the side labs for weapon upgrades which really aren't needed, most are alternate functions which don't see better than the craftable default ones.
I stuck to the homing saw blade for melee, pistol with dmg focus on mutants, shotgun with dmg focus on robots, the electro pistol early on with charge aoe attack really helps and the rocket launcher for bosses. It is quit fun to use powers in one hands and still be able to use any weapon in the other, loved using the telekinesis lift, shotgunning them in the mid air for a cool 1 handed reload.
After dropping it shortly into the tutorial lab, I did go back to Atomic heart after watching a twitch stream of later gameplay, so i turned on Aim Assist (off by default), then powered through that opening Lab to get to the sex fridge for this plasmid shop... i mean polymer powers which make it feel like Bioshock game. I had alot more fun after that with all the platforming challenges/simple puzzles and warmed up to P3, alot of his interactions with the glove, robots and the talking dead as this Duke Nukem like guy did get a couple of chuckles here and there, plenty to wander around for adventure if you want to, the story pretty nuts (it does question its commie beliefs, which the opening few hours does not as full on cheer leader for the CCCP) and not that long to finish the game (10/12hrs) if you don't do the side labs for weapon upgrades which really aren't needed, most are alternate functions which don't see better than the craftable default ones.
I stuck to the homing saw blade for melee, pistol with dmg focus on mutants, shotgun with dmg focus on robots, the electro pistol early on with charge aoe attack really helps and the rocket launcher for bosses. It is quit fun to use powers in one hands and still be able to use any weapon in the other, loved using the telekinesis lift, shotgunning them in the mid air for a cool 1 handed reload.
Comment