This showed up on Steam late last year, but it's just landed now on PS4/5 and Switch. Digitally it's £19.99 on PSN, £16.99 on Switch, or alternatively there's physical versions available from Japan.
It's an auto-scrolling twin stick shooter with nightmare-themed fantasy stages and enemies. Think somewhere between Death Smiles and Geometry Wars, but with a heavy sprinkling of Vanillaware essence on top?
Stages are pretty short but to clear them you have to collect "souls" which add to a percentage-based counter, and which are released from enemies when you kill them. Make it through the stage but don't quite make it to 100%? A new loop of the stage begins. At the start you're able to take 2 hits per stage, so while this may change, at least from the beginning, the focus is on shorter bursts of gameplay rather than lengthy 1CC attempts.
On top of directional shooting, your left shoulder buttons can do a short dash in whatever direction you're facing and grants you some invincibility, whereas the right shoulder buttons use your special. Naturally you get limited charges of this, but there's an in-game shop where you can buy different special types and power up the ones you have, as well as other inventory items that can give you other benefits.
I've only had the chance to play through the first world so far but already I think this is very impressive. There's a lot of emphasis on the story side of things between stages and while I don't have much to say about that yet, in-game it's gorgeous to look at and plays very nicely.
It's an auto-scrolling twin stick shooter with nightmare-themed fantasy stages and enemies. Think somewhere between Death Smiles and Geometry Wars, but with a heavy sprinkling of Vanillaware essence on top?
Stages are pretty short but to clear them you have to collect "souls" which add to a percentage-based counter, and which are released from enemies when you kill them. Make it through the stage but don't quite make it to 100%? A new loop of the stage begins. At the start you're able to take 2 hits per stage, so while this may change, at least from the beginning, the focus is on shorter bursts of gameplay rather than lengthy 1CC attempts.
On top of directional shooting, your left shoulder buttons can do a short dash in whatever direction you're facing and grants you some invincibility, whereas the right shoulder buttons use your special. Naturally you get limited charges of this, but there's an in-game shop where you can buy different special types and power up the ones you have, as well as other inventory items that can give you other benefits.
I've only had the chance to play through the first world so far but already I think this is very impressive. There's a lot of emphasis on the story side of things between stages and while I don't have much to say about that yet, in-game it's gorgeous to look at and plays very nicely.
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