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About 2hours into tutorial island taking my time, have what seems to be all the crafting powers, it's not Zelda at all, it more a large adventure puzzle game using the crafting tools given to you to solve loads of things either with sticking bits and bobs together or a fusion of weapons and shields, and in this way it's nothing seasoned gamers wouldn't have already seen in garys mod or Banjo Nuts'n'bolts. Previously most of this in BotW was left to the Shrines but Nintendo seem to have littered the world with these interactions to, which is why im enjoying it alot more.
I've been finding it all alot of fun figuring it all out, but in no way is this game for children anymore, the controls are very fiddley as to be expected for a crafting game but i would have expected the Nitnendo polish to have come up with simpler ways. Specially annoying is rotating something flat to a vertical base, there is no direct action for it as i found through experimentation you have tap a diagonal direction on the d-pad while hold R button multiple times and it lots of things like these these don't explain to player, and much like BOTW you're left to you own devices, very little guidance so i can see how easy it would be for anyone to get lost even when playing attention, if you remember how to deal with temperature you shouldn't have any problems, as the game doesn't tell you how to solve it.
And there are crafting problems, reloading a save or dying and being checkpointed resets all your creations... this is a major problem for being able to easily redo puzzle attempts (especially in the open world), you basically have to get right first time or be forced to rebuild your creation and attempt again.
Menu problems return again, the BotW hardcore would tell you its fine but constantly going in and out of slowdown pause menus to swap and use powers, equipment, weapons still grates. HP/stamina refills are still full pauses to eat food, cooking is still the pause menu to fill your hands and drop it into pot, why pots just don't have pop up to interact would have been a simple and elegant way. Dropping equipment to make space for your limited slots is still clicking on each item for new menu pop up, to then select drop rather than a dedicated button. Attaching items to arrows is really bad, it pulls up your entire item inventory in a selection wheel in slowdown time, pure nintendo insanity.
Combat is same, mileage depending on how much you want to diversify your actions to look cool rather than just run up to enemy and rag on them to stun lock till death. Fusion equipment looks and is pretty cool but always seem to clip in to the ground which is distracting.
Early assumption on the game cycle, find and complete shrines to power up your McGuffin which unlocks temples, as for what temples are.. i don't know yet, i really hope it is a large dungeon and not a glorified 10 minute shrine.
While it looks like i've moaned alot it is a good game, worth getting if you like what BotW did or are fan of adventure puzzle game with physics based solutions and rewards you thinking outside the box with your creations.
About 2hours into tutorial island taking my time, have what seems to be all the crafting powers, it's not Zelda at all, it more a large adventure puzzle game using the crafting tools given to you to solve loads of things either with sticking bits and bobs together or a fusion of weapons and shields, and in this way it's nothing seasoned gamers wouldn't have already seen in garys mod or Banjo Nuts'n'bolts. Previously most of this in BotW was left to the Shrines but Nintendo seem to have littered the world with these interactions to, which is why im enjoying it alot more.
I've been finding it all alot of fun figuring it all out, but in no way is this game for children anymore, the controls are very fiddley as to be expected for a crafting game but i would have expected the Nitnendo polish to have come up with simpler ways. Specially annoying is rotating something flat to a vertical base, there is no direct action for it as i found through experimentation you have tap a diagonal direction on the d-pad while hold R button multiple times and it lots of things like these these don't explain to player, and much like BOTW you're left to you own devices, very little guidance so i can see how easy it would be for anyone to get lost even when playing attention, if you remember how to deal with temperature you shouldn't have any problems, as the game doesn't tell you how to solve it.
And there are crafting problems, reloading a save or dying and being checkpointed resets all your creations... this is a major problem for being able to easily redo puzzle attempts (especially in the open world), you basically have to get right first time or be forced to rebuild your creation and attempt again.
Menu problems return again, the BotW hardcore would tell you its fine but constantly going in and out of slowdown pause menus to swap and use powers, equipment, weapons still grates. HP/stamina refills are still full pauses to eat food, cooking is still the pause menu to fill your hands and drop it into pot, why pots just don't have pop up to interact would have been a simple and elegant way. Dropping equipment to make space for your limited slots is still clicking on each item for new menu pop up, to then select drop rather than a dedicated button. Attaching items to arrows is really bad, it pulls up your entire item inventory in a selection wheel in slowdown time, pure nintendo insanity.
Combat is same, mileage depending on how much you want to diversify your actions to look cool rather than just run up to enemy and rag on them to stun lock till death. Fusion equipment looks and is pretty cool but always seem to clip in to the ground which is distracting.
Early assumption on the game cycle, find and complete shrines to power up your McGuffin which unlocks temples, as for what temples are.. i don't know yet, i really hope it is a large dungeon and not a glorified 10 minute shrine.
While it looks like i've moaned alot it is a good game, worth getting if you like what BotW did or are fan of adventure puzzle game with physics based solutions and rewards you thinking outside the box with your creations.
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