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    Sonic Superstars

    Early impressions are mixed with this game. I'm playing on the Xbox Series X, it's a visual treat as we've seen on the videos, and I can't fault it as it's basically how you'd want a modern day 2D Sonic game to look. It's much better than Sonic 4, which looked like a flash game.

    The soundtrack is average; there aren't many memorable tracks, which is a shame because Sonic games have a reputation in delivering with the audio.

    After playing the first few levels, you start to think it could be great, but then it falls short. The level design after the 4th level becomes annoying. You can never gain enough speed before being abruptly stopped by an irritating sequence of platforming, and not the fun challenging type. Same can be said with the bonus stages, going for the emeralds has it's appeal but the extra bonus stages to unlock tokens interupt the flow of the game, there are too many and after a while you find yourself skipping them.

    The bosses are a long grind; they have some great ideas but overstay their welcome, as there can be long gaps between hitting opportunities.

    They nailed the physics from the 16 bit era, massively improved over Sonic 4, but I feel like it's gone to waste because all I wanted was Sonic Mania's level design with these nice modern visuals, but unfortunately, it falls short.

    I feel like all I'm doing is complaining but after the first few levels it feels annoying to play.

    Now all of my hopes are locked in to Super Mario Bros. Wonder.

    #2
    Me and Jr1 are a few Zones in now on this and your comments are pretty spot on to my own thoughts. On first play I was reasonably pleased with with the game but so far the further in I get the more I discover to dislike about it and I feel like it's carrying a genuine risk of getting to the end and having me actively dislike it. To be honest, though a much better game, I never felt that Sonic Mania nailed things either and was more just much better than what we'd have before it. I'm beginning to think that Sonic Team either need to stop making 2D Sonic's now or finally let the MD era titles go and make one that embraces that it's 2023 instead of trying to recapture 1993 game design.

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      #3
      I get strong NSMB vibes when I look at Sonic Superstars. Bland and sterile immediately come to mind.

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        #4
        We're chipping at the Switch version, it varies from decent to simplistic quite a bit but it's hard to tell if that's the game or the hardware. I'm inclined to think it's the game given the other games available on the system. It's nice that it's bright but Sonic visual design has become fairly tired thanks to ST's gross overuse of themes over the years, NSMB are easily the better games though than what's here. It's probably circling... Sonic Advance quality levels? Might slip below that by the end

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          #5
          Originally posted by Neon Ignition View Post
          Me and Jr1 are a few Zones in now on this and your comments are pretty spot on to my own thoughts. On first play I was reasonably pleased with with the game but so far the further in I get the more I discover to dislike about it and I feel like it's carrying a genuine risk of getting to the end and having me actively dislike it. To be honest, though a much better game, I never felt that Sonic Mania nailed things either and was more just much better than what we'd have before it. I'm beginning to think that Sonic Team either need to stop making 2D Sonic's now or finally let the MD era titles go and make one that embraces that it's 2023 instead of trying to recapture 1993 game design.
          Unless I’m mistaken, Superstars isn’t the direct work of Sonic Team.

          Arzest - the studio founded by Sonic’s creator Naoto Oshima - were the ones who developed Superstars, no?

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            #6
            Originally posted by Nu-Eclipse View Post
            I get strong NSMB vibes when I look at Sonic Superstars. Bland and sterile immediately come to mind.
            That's how it looked to me. I just don't think that style of 2D/3D Sonic really works. It'll never shake off Sonic 4.

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              #7
              Originally posted by Asura View Post
              It'll never shake off Sonic 4.
              I wouldn’t necessarily go that far (even though I see what you’re saying). Sonic 4 just looks and plays like absolute ass - Sonic Rush HD at best vibes, and I’m saying that as somebody who suffered the WiiWare port of Part 1 (Wii didn’t get Part 2/Part Metal because it was effectively too large for the WiiWare format. ).

              I just feel like if you were to imagine the 2D Sonic universe being rendered into 2.5/3D then Superstars is precisely what you’d come up with.
              Last edited by Nu-Eclipse; 20-10-2023, 08:44.

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                #8
                Originally posted by Nu-Eclipse View Post
                I just feel like if you were to imagine the 2D Sonic universe being rendered into 2.5/3D then Superstars is precisely what you’d come up with.
                I don't agree, though obviously this is super-subjective so I'm not gonna suggest you're wrong.

                Part of the reason I love the Tyson Hesse illustrations, or the Sonic CD intro, is those are closer to what I imagine Sonic looking like in 2.5d. I picture it as fluid, probably involving simulation of brushwork. Not really high-def, more kinda lo-fi. I also imagine it to be colourful, but not garish; every screen I see of Superstars looks garish to me. Sonic generally wasn't, outside of a few off-the-wall examples like Carnival Night Zone.

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                  #9
                  Just had a check and Arzest were the devs with ST supporting. Apparently many of the ideas were repurposed from when Whitehead's team were initially planning it and it re-uses the movement physics from their work also which explains the better elements of the game. Looking at Arzests history... explains the lesser quality bits.

                  Also - Casino-esque zones should be banned from Sonic games.

                  For 2D Sonic I think I'd like to see one that is perhaps closer to when the series straddles the two types as some have done. Primarily 2D but switching to the 3D perspective for brief sections for the sake of visual grandstanding and easier navigation in high speed sections. I'd probably make it cel-shaded so it can look more like the intro's CD and this have.

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                    #10
                    Originally posted by Asura View Post
                    I don't agree, though obviously this is super-subjective so I'm not gonna suggest you're wrong.

                    Part of the reason I love the Tyson Hesse illustrations, or the Sonic CD intro, is those are closer to what I imagine Sonic looking like in 2.5d. I picture it as fluid, probably involving simulation of brushwork. Not really high-def, more kinda lo-fi. I also imagine it to be colourful, but not garish; every screen I see of Superstars looks garish to me. Sonic generally wasn't, outside of a few off-the-wall examples like Carnival Night Zone.
                    Tyson Hesse obviously didn’t do the Sonic CD cutscenes (Toei & Studio Junio in Japan did) but he was clearly obviously influenced by them for Mania.

                    Garish is how I would describe Sonic 4. Superstars definitely isn’t that - it’s clean and bland and safe and boring. It’s very much what Sonic in 2D would look like using 2.5/3D models, same with classic 2D Mario and NSMB. But yeah, we clearly don’t agree here and that’s fine.

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                      #11
                      Originally posted by Nu-Eclipse View Post
                      Tyson Hesse obviously didn’t do the Sonic CD cutscenes (Toei & Studio Junio in Japan did) but he was clearly obviously influenced by them for Mania
                      Yeah; I should've listed those the other way around. But I love how Tyson Hesse's stuff feels like an expansion of the Sonic CD stuff.

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                        #12
                        The Mario vs Sonic discussion in here makes me feel nostalgic, It warms yer cockles.

                        its a funny old world that two retro themed rivlas are out within a week of each other. Ive heard their good buddies now ol Mario and sonic, they went to the Olympics together multiple times.
                        Last edited by Lebowski; 20-10-2023, 10:29.

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                          #13
                          It is weird that both of them released these games around now, where them being 4-player is quite a big selling point.

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                            #14
                            Originally posted by Nu-Eclipse View Post
                            I get strong NSMB vibes when I look at Sonic Superstars. Bland and sterile immediately come to mind.
                            Wrong topic I know, but from what I have played of Super Mario Bros. Wonder so far, they have managed to make it feel fresh and new, unlike the NSMB series which went stale pretty quickly.

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                              #15
                              The DF technical lowdown.

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