Venom man - what's your technique for the blue spiral shot for stage 1 boss?
Stage 2 is digital heroin!
I'm getting up to 1650buzz by the time I get to the boss now and it's all down to how you can control the enemies within the stage and keep them on screen longer.
You know these 4 enemies?

They can be controlled so that they stay onscreen and keep firing even as next attack sequences start! The basic is to be low down the screen when they come in so that they stop and aim around the middle of the screen, when they fire off their initial stream of shots level through them and take out the 2 orange orbs that always appear at this point.
The 4 enemies follow a behavior rather than a path, when you levelled through them they will start to drift backwards - they drift in the opoosite direction you are to them and constantly fire. So if you work out a route so that you start them off low, quickly take out the orbs, can get back round so you can keep them onscreen longer and be ready for the next attack you'll get loads of buzz cos you'll have 4 extra lines of blue shots through every attack in the stage.

You can set this up nicely using the method described - with the 4 extra lines of blue shots slowly drifting upward all the way through this bit you can sit above the middle enemy after it's first attack and keep buzzing. You'll have a path of green shots you'll be inside, with the blue shots left over from before still drifting upwards + the next attack coming in!
Stage 2 is digital heroin!

I'm getting up to 1650buzz by the time I get to the boss now and it's all down to how you can control the enemies within the stage and keep them on screen longer.
You know these 4 enemies?

They can be controlled so that they stay onscreen and keep firing even as next attack sequences start! The basic is to be low down the screen when they come in so that they stop and aim around the middle of the screen, when they fire off their initial stream of shots level through them and take out the 2 orange orbs that always appear at this point.
The 4 enemies follow a behavior rather than a path, when you levelled through them they will start to drift backwards - they drift in the opoosite direction you are to them and constantly fire. So if you work out a route so that you start them off low, quickly take out the orbs, can get back round so you can keep them onscreen longer and be ready for the next attack you'll get loads of buzz cos you'll have 4 extra lines of blue shots through every attack in the stage.

You can set this up nicely using the method described - with the 4 extra lines of blue shots slowly drifting upward all the way through this bit you can sit above the middle enemy after it's first attack and keep buzzing. You'll have a path of green shots you'll be inside, with the blue shots left over from before still drifting upwards + the next attack coming in!
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