Ace - cheers. A google image for psyvariar hitbox revealed no joy.
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Psyvariar n00b!
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It's just through playing it nuff I cant explain exactly.
Like when I first started play shoot em ups I had to actually look at my craft and the paths to follow to get to safety, now I know the exact position of my craft without having to look at it so it doesnt matter which part of the screen I'm looking at. This has improved my game loads on shoot em ups as I can now read shots almost from their origin rather than reacting when they come close.
Same way with the Neutrino, I dont have to look at it during sections, just a quick glance before I get involved and tactics are built around it's current position - if the bar is too high I wont spin, if it's too low there's firing to build it up, spinning and getting in closer to the origin builds it faster too.
To train up I pick a stage - and repeat it until I can do it without concentration then when I'm so sick of playing the stage I play it some more! On Psyvariar 2 I trained from stage 5 backwards, it's sounds stupid but: When I got through a game like this I get more and more nervous as I go. So by training up really hard on the later stages first so I find them easy, I relax more as I get further into the game. Only downside is that I find stage 1 the hardest stage in the game!Last edited by Saurian; 24-06-2004, 15:08.
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Originally posted by ResonanceESPgaluda?
Whats that?
Discussion in first play - here
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