Here's my weekly piss-fest negativity thread by me 
I've been playing Zelda 4 Swords recently, and I've got to the point where I'm thinking: yeah, this whole gba-GC thing is innovative...but it's pretty pants. It's like a retro throwback system: one the one screen you have really nice (albeit basic) graphics, and then you move back to ****-o-Vision on the other screen. Add to that the fact that it's a complete pain having to shift your focus from one screen to the other, and it soon collapses pretty quick.
At first, I thought it was the best system ever. More than one player can run around into different buildings at the same time, whilst staying in the same cohesive gameworld. But I find that after a while, it makes the whole gameworld less cohesive, you're constantly moving from one world to another, and a certain 'other' is vastly different from the next. It'd be like entering a house in Zelda: Wind Waker and then getting Ocarina of Time graphics.
Don't get me wrong, I like the game. It's more the concept behind it. Final Fantasy Crystal Chronicles also had a problem, when you were pissing about on the one screen, you were more than likely getting batty-raped on the other screen. The game could have worked far better with a transparent menu on the main screen, rather than the player having to shift focus onto the other screen, and you can also keep a track on the batty-rape-fest too.
Don't get me started about some certain games (*cough*Metroid *cough*) where you have to finish one game to connect it to another, to reveal a new costume. WOW, NOT A NEW COSTUME!! AFTER SPENDING ?90 ON A GBASP, ?10 ON A CABLE AND ?30 ON ANOTHER GBA GAME I NOW GET A NEW COSTUME!!!!11111111
Is it just me that sees the irony in this?
The only possible times I can see GBA-GC connectivity working is in a game of Poker when you want to hide your next move from your opponent. And what's the chance of that?
So here's your chance to tell me that the future is inter-connectivity between consoles and handhelds.

I've been playing Zelda 4 Swords recently, and I've got to the point where I'm thinking: yeah, this whole gba-GC thing is innovative...but it's pretty pants. It's like a retro throwback system: one the one screen you have really nice (albeit basic) graphics, and then you move back to ****-o-Vision on the other screen. Add to that the fact that it's a complete pain having to shift your focus from one screen to the other, and it soon collapses pretty quick.
At first, I thought it was the best system ever. More than one player can run around into different buildings at the same time, whilst staying in the same cohesive gameworld. But I find that after a while, it makes the whole gameworld less cohesive, you're constantly moving from one world to another, and a certain 'other' is vastly different from the next. It'd be like entering a house in Zelda: Wind Waker and then getting Ocarina of Time graphics.
Don't get me wrong, I like the game. It's more the concept behind it. Final Fantasy Crystal Chronicles also had a problem, when you were pissing about on the one screen, you were more than likely getting batty-raped on the other screen. The game could have worked far better with a transparent menu on the main screen, rather than the player having to shift focus onto the other screen, and you can also keep a track on the batty-rape-fest too.
Don't get me started about some certain games (*cough*Metroid *cough*) where you have to finish one game to connect it to another, to reveal a new costume. WOW, NOT A NEW COSTUME!! AFTER SPENDING ?90 ON A GBASP, ?10 ON A CABLE AND ?30 ON ANOTHER GBA GAME I NOW GET A NEW COSTUME!!!!11111111
Is it just me that sees the irony in this?
The only possible times I can see GBA-GC connectivity working is in a game of Poker when you want to hide your next move from your opponent. And what's the chance of that?
So here's your chance to tell me that the future is inter-connectivity between consoles and handhelds.
Comment