Is it just me, or do the games of the previous and current hardware generation (32/64-bit and 128-bit) seem more like experiements in 3D than fully-fledged games? Compare something from the 16-bit age to a title from one of these eras, and these seem rough around the edges, and not-quite there. An obvious exampleis comparing the 3D Sonic games to the 2D ones of the 16-bit era - obviously the 2D titles were much more polished and just generally more playable without having broken parts through them. Sure, a few titles have got it right, but it is only a few, and not the majority, which is a real shame.
If you agree about this (or if you don't then give your opinion why with some examples) then how long do you think it will take before the major of developers started making games that aren't broken, or just experiements with 3D technology?
If you agree about this (or if you don't then give your opinion why with some examples) then how long do you think it will take before the major of developers started making games that aren't broken, or just experiements with 3D technology?
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