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    #46
    I've only just realised what this Wanda thing is now that I've bought it I buy EDGE just for the Redeye/Poole/Biffo columns mostly.

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      #47
      Awesome preview of Wanda and (the) Colossus. That's all I can say really.

      Probably the best thing I've ever read in Edge.

      I'll leave more extensive impressions later on (I always say that, I know).

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        #48
        best issue for ages - great range of articles. looking forward to reading the interactive fiction one. But must admit, I'm a bit worried about Wanda and the Colussus - power bars on screen showing grip? a great thing about ico was the total removal of screen furniture and need for a visual interface beyond the castle itself. and the overall concept sounds so - messy... great games are almost aways essentially really simple - like ico. i know they're distancing Wanda from ico, but to write off all that hard work they did in making a great game seems wasteful.

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          #49
          Originally posted by twigboy
          But must admit, I'm a bit worried about Wanda and the Colussus - power bars on screen showing grip? a great thing about ico was the total removal of screen furniture and need for a visual interface beyond the castle itself. and the overall concept sounds so - messy... great games are almost aways essentially really simple - like ico. i know they're distancing Wanda from ico, but to write off all that hard work they did in making a great game seems wasteful.
          I take your point, but bolded for a bit of wtf? I thought the concept was great, and it seems simple enough to me; big monster. Climb it. Get to a certain point on its body, wack your sword in, job done. Unless the preview reveals some gameplay element of which I was unaware up until now, how is that not simple?

          But yes, the idea of the ICO developers making a game with on-screen gauges seems an intrinsically bad one, kind of. Oh, well. If the game's good enough, I'm fairly sure I wouldn't mind them.

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            #50
            I laughed when reading the article. Ultra purists Edge getting all upset that you could *GASP!* control the camera and that there was a health bar.

            Somehow I trust the judgement of the amazing team at SCEI over some lame joruno rant.

            Still it's always amusing to see Edge squirm.

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              #51
              The concept just didn't really click in my mind, but in the way you describe it Rooks, yeah maybe it's simpler than I felt. Plus I guess it's not in SCEI's interests to blow the whole thing on its first preview anyway.

              But I agree with the misgivings in edge (which edge attributes to 'ico purists' rather than its own opinion, mind). the judgement of producer/art director etc has been proved with ico, but who is to say that SCEI isn't stamping on them a bit in order to get a game that sells more - at the expense of the advances that ico made. Those advances are arguably not that attractive to the mass market, if only because the mass market isn't used to a game that is centred around atmosphere. so with this wanda game we have big monsters and swords (and another, by the looks of it, weak female character that requires the help of the male hero; my girlfriend won't play ico because of that element...)

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                #52
                Originally posted by twigboy
                The concept just didn't really click in my mind, but in the way you describe it Rooks, yeah maybe it's simpler than I felt. Plus I guess it's not in SCEI's interests to blow the whole thing on its first preview anyway.

                But I agree with the misgivings in edge (which edge attributes to 'ico purists' rather than its own opinion, mind). the judgement of producer/art director etc has been proved with ico, but who is to say that SCEI isn't stamping on them a bit in order to get a game that sells more - at the expense of the advances that ico made. Those advances are arguably not that attractive to the mass market, if only because the mass market isn't used to a game that is centred around atmosphere. so with this wanda game we have big monsters and swords (and another, by the looks of it, weak female character that requires the help of the male hero; my girlfriend won't play ico because of that element...)
                ...

                What's the O_o smiley on here? I think your girl has... issues.

                Seriously, sorry, I'm sure she's a lovely person, but ICO sexist? Geh. Obviously tons of videogames still are, and it's great to keep a watchful eye out for the problem and protest about it whenever it turns up, but you can take things too far, you know?

                As far as I've read, Fumito Ueda and co. did think about doing a sequel to ICO, they just decided it wasn't really feasible. I strongly disagree, but they're the ones who made the game... He says they wanted to do something more action-oriented after having made a game where you spend so much of it running around doing nothing very much. On the other hand, whilst I don't like to get paranoid about these things (if the game's great I don't really care) I could believe they got some sort of pressure to make something that would sell a little better.

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                  #53
                  Originally posted by Eight Rooks
                  What's the O_o smiley on here? I think your girl has... issues.
                  heh heh! I tried to talk her round but she's very sniffy about it. I can see her point - yorda is annoyingly submissive and useless a lot of the time. since she's pretty much the only female figure, my girlfriend just sees her as being super irritating and a "typical" male depiction of women. But much as I try to convince her that, you know, she's just ethereal and happens to be female and all that, she won't have any of it.

                  anyway, I'm excited about lots of the wanda game - not really looking out for many other games with as much anticipation. to do a straight sequel i guess isn't really necessary - they already nailed it in ico. just hope wanda can be as good - the talent's there for sure.

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                    #54
                    I take it that your girlfriend hasn't seen the end of Ico then...

                    And anyway without Yorda Ico couldn't escape the castle either...they need each other - anyway you could hardly describe little Ico as the incarnation of masculine opression now could you?

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                      #55
                      It could just as easily be argued the other way around too. The most dominant and destructive force holding the boy in the whole game is feminine.

                      The Queen. Yorda's mother.

                      The sexist critique on ICO doesn't really hold much weight when you take that into consideration. Yorda's the one who opens up all the doors, who has the power, the person who Ico is dependant on throughout the whole adventure.

                      In fact the only people in the game who truly have any power are female. The Queen and Yorda.

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                        #56
                        Yes: I've always thought that the co-dependence essentially made them facets of a singular personality - an animus and an anima, if you will.

                        I can't see how it's patriarchal or chauvinistic. In fact it's touchingly sensitive (*gulp*) compared to most of the purulent bilge out there (Ladee Wrestling games, I'm looking at you).

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                          #57
                          Have Edge got rose tinted ear drums now?

                          It is a testament to the strength of the classic Outrun tunes that the new music tracks in the sequel just aren't up to scratch. Thankfully, the originals of Splash Wave et al are unlockable
                          The remixes kill the originals! If Sega had the hardware at the time, these remixes of something very similar could well have been in the original.

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                            #58
                            The so-called "Ico 2" article was good (wish they didn't insist on calling it that - very misleading), as was the one on controllers.

                            On that though, Edge seems to be all for this idea that alternative control devices could and should kill off controllers (that's the impression I get anyway). Why can't both co-exist?

                            Games journalism can be irritatingly either/or sometimes. It's like how most journalistic articles on online gaming seem to harp on about how online will make offline obsolete.

                            This has been a very good issue so far though.

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                              #59
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                                #60
                                What a bad issue 142 is. Half-Hearted reports on the arcade show and all the other articles were sooooo boring that I had to force myself to read them.

                                The ICO2( ) report was the best part of the mag. I hope Edge improves and gets some enthusiastic people aboard.

                                At least I have GamesTM, the retro section is always gripping.

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