Originally posted by PeteJ
Before with the PSone, the 3D capabilities were obviously technically flawed compared to what we have now. While there's improvements happening, my appreciation for aesthetics has become numb. To put it simply, I'm not really impressed by technology alone anymore. What we have now doesn't look bad on the eyes (if we're talking talented developers) in comparison to the learning curve experienced over the past three if you include the current gen cycles.
Maybe it's the fact that from a visual standpoint we've already reached a level where it's possible to become numbed to the selling point of better tech.
It isn't Microsoft's fault (though I'm disappointed that they want to bring the generational cycles down to a smaller span so they can have a better chance of starting with a blank slate to gain control of the market)... it's just a systematic problem that was always inevitable. People (average Joe and June) are going to be unable to tell less and less each generation apart from here on in, which does beg the question why we may be on the verge of jumping from hardware to hardware more quickly. I could understand this if the leaps were genuine and marked with huge divides, but they aren't anymore. It should be the other way about - if the leap from building to building is becoming smaller, then what's the point in moving on at a hurry? Especially if the development of such technology costs the hardware makers a vast amount of money and means they have to rely on greater software being sold. Surely it would be better to consolidate what you've got, build and make sure you're in a position later down the line where significant changes have been made to launch?
All this does, (with smaller leaps) is fuel the chance of a boom or bust cycle happening, where one of the big three doesn't sell the software required and finds itself without the resources or management willpower to risk it all again a couple of years down the road. We're heading to single-format territory which is probably a good thing, though I think the attitudes of the hardware makers are placing developers at risk for their own greed.
Originally posted by AlwaysAce
Control systems, online infrastructures (which to be fair to Microsoft is something they've helped to successfully integrate into the console market) and different styles of interaction are just a few of the ways things could improve.
Aesthetics are only a part of the package.
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