I just got this yesterday and it's utterly brilliant. It captures the essence of Robotron far better than Smash TV did.
The risk-reward dynamic in a fantastic dynamic that works in everything from racers (Burnout 2) to shmups (Psyvariar). I wish more designers would work these kind of dynamics into their games. It makes for a much richer experience.
Where Bangai-O lacks the simplicty of Robotron it makes up for it with the level design. I like the whole door/bomb mechanic punctuated with straight boss battles. The pacing is perfect.
And finally the storyline. It's so full of silly game mechanic jokes and bad grammar I'm grinning everytime I see an information satelite.
Mrs M: "You like 2d, wouldn't you?"
Riki: "Right! We're prepared to live in the plain and die in the plain!"
The risk-reward dynamic in a fantastic dynamic that works in everything from racers (Burnout 2) to shmups (Psyvariar). I wish more designers would work these kind of dynamics into their games. It makes for a much richer experience.
Where Bangai-O lacks the simplicty of Robotron it makes up for it with the level design. I like the whole door/bomb mechanic punctuated with straight boss battles. The pacing is perfect.
And finally the storyline. It's so full of silly game mechanic jokes and bad grammar I'm grinning everytime I see an information satelite.
Mrs M: "You like 2d, wouldn't you?"
Riki: "Right! We're prepared to live in the plain and die in the plain!"
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