Am I the only one on the planet who thought Jack of Blades was tough? I lost a number of life potions in that fight let me tell you - there was that one move that he had that would sap you of your health bar in seconds, yes I could use the shields for cover (until he destroyed them all)
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Is That It You Wuss? (Easiest End-Game Bosses)
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The end of Half-Life 2.
So you've gone through hell and back along the streets of city 17, fighting entire Combine armies and vast, hulking Striders. Finally, you break into the citadel which towers over everything...
Then you're transformed into a God-like entity with the upgraded gravity gun and everything becomes incredibly easy. Fighting against Breen (who is the last person you take out, but isn't really a 'boss' as such) is about as soft as they come. He wauts there in a ball protected by plates which you essentially just have to stand there and shoot at, while avoiding fire. The only things standing in your way are two ships which hover in the air, firing away at your now 200+ energy/shield.
From a thematic point, reversing the tables and turning Freeman into a living invincible being was a smart thing to do, but in gameplay terms the challenge of 'surviving' the citadel compred with later stages of City 17 really are quite marked.
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The Banglar Dash
Banglar, from the arcade version of The Ninja Warriors, was "good with colours", so to speak.
It's going back a bit, and I certainly can't be arsed to play through it in MAME, but there should be some kind of law against end of game bosses saying (I think) "Purlease don't kill me!".Last edited by Il Postino; 13-10-2005, 14:30.
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Originally posted by Widegoat1. End boss of Beyond Good and Evil. Great game, but other sections of that game were far harder.
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Originally posted by vertigoActually I found that the last boss's difficulty was markedly out of place compared to the relative ease of the rest of the game. Perhaps it was just that I didn't expect it having breezed through the previous 10 hours or so, but afterwards thinking about it from the point of view of a casual game player who would have enjoyed the relatively slack challange of the rest of it, I thought the required precision and rhythm was out of place.
I found whole smuggler's cove 4 (or run) or whatever it was, quite hard though. Maybe I'm just ****. But: the section where you had to coerce those little bangy ****ers into water mines was trickier than the end boss I thought.
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Paradius final boss, just fire at the fan and it doesnt fire back, as someone said earlier, was taking the mic
FFVII comment made earlier, in theory, knights of the round wasnt there for sephiroth anyway, do sephiroth the normal way and it was a cool battle, kotr was there for the weapons
KOF bosses have always been stupidly hard if you fight them out and out, but have always had one simple weakness that if you know, u can do em blindfolded
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Killer7 -
I wouldn't say the end boss in Killer7 is typically what you'd expect from such a battle. For a start, although the education minister is technically the last boss you come up against, there's another hour of gameplay afterwards, so it isn't strictly the 'end' of the game.
All you have to do is keep shooting him (you-know-where) until his goons appear while each of your personas die, and then pick up the golden gun when you're eventually cycled through to Garcian. Then it's a case of a one shot aim.
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