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So Everythings Plastic Then

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    #31
    Originally posted by iloveannie
    Fantastic water that looks so out of place with the rest of the environment. Would it not have been better to reduce its' quality?
    I'm so in agreement with this. A coherent art design across the board is essential. N64 waverace looked fantastic, with all areas of the gfx being in balance. GC waverace had fantastic water, but little progress elsewhere.

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      #32
      GC Waverace was a strangely sterile game, although it was difficult to pin down exactly why. I think the art design definately had something to do with it.

      Anyway, this overuse of effects will die down. It'll take one big game to use them spareingly and more effectively and everyone will start to copy that.

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        #33
        Originally posted by Brats
        Anyway, this overuse of effects will die down. It'll take one big game to use them spareingly and more effectively and everyone will start to copy that.
        You mean like GTA? Oh, it's not meant to look like that?

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