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Virtua Cop 3 - A Disappointment?

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    Virtua Cop 3 - A Disappointment?

    The 2 people who actually read my Virtua Cop Rebirth review may remember that I was less than enamoured with Virtua Cop 1 and 2 after all these years. Sure, in their day the games I pumped many a pound coin into them and found them the pinnacle of their genre. However, upon their release that honour was awarded almost by default, with no light gun game prior to the original?s release having the same feeling of cool that Virtua Cop did.

    However when viewed in 2003 the games seemed to lack the vital pace that had developed within the genre over the coming years. Both Namco and Sega themselves, with Time Crisis and House of the Dead respectively, had created games that retained the same basic playability of the Virtua Cop games yet offered something more. Compared to the almost laborious VC these new games were fast, frantic experiences reluctant to let the player catch their breath even for a second. In short, Virtua Cop didn?t offer the same level of exhilaration.

    Today, I found that Trafford Centre had finally taken delivery of the VC3 machine. Initial impressions from elsewhere had been positive but I was hesitant as to whether Virtua Cop still had a place in modern gaming.

    My fears proved unfounded.

    Whilst the very early attack waves have rather slow pacing, with enemies appearing sequentially, each waiting for their turn, it doesn?t take long for the game to kick into top gear. Even in stage 1 it is not uncommon for 3 or 4 enemies to appear at once diving in from all directions and each wave of bad guys show up in quick succession offering no respite for the new player. In fact, avoiding shooting the civilians is inherently more trickier thanks to the faster pace. The game demands so much from your reactions that it becomes natural to fire at every movement the split second it occurs, yet this over-zealousness can prove disastourous. Yet when it goes right the results are impressive to watch. Make no mistake VC3 is not a slow game.

    Yet one of its greatest features is actually SLOWING the game down. Now, Bullet Time has been done to death over the last couple of years, yet Sega have implemented it so well it feels like it should have been in Virtua Cop from day one. Dubbed EMS mode, the feature is implemented by pressing down on a TC style foot pedal and for a limited time the game world slows to a crawl allowing you greater accuracy and more time to deal each wave. Yet like any good game system, it?s knowing when to use it that will mark the difference between a good player and a great one. Kick in the EMS when shots have already been fired and you can actually see the bullets flying towards you and in a brilliant touch you?re able to shoot enemies? bullets out of the air. How I panicked when after failing to shoot out the electronic lock to block in a wave of 6 or 7 heavy weapon troops and kicked in the EMS mode. I was faced with a screen of 20 bullets yet was able to take them all out and the enemy wave with precise use of the pedal. Truly a great gaming moment.

    Likewise, when faced with a mini-boss in the middle of stage one he cloaks with a MGS style stealth device. Whilst you are normally unable to track his movements, use of the EMS makes his shimmering outline apparent which is a great touch and one that I hope will become a greater requirement later in the game.

    Even technically the game doesn?t disappoint. It looks amazing, throwing so many special effects around with such ease and never a hint of slowdown. The results are even more impressive thanks to the quality of equipment used in the cabinet. The high quality display makes a mockery of the blurry and poorly defined TC3 monitor. Whilst TC3 is probably comparable on a technical level with VC3?s graphics, the monitor doesn?t make this apparent.

    Is Virtua Cop 3 the best light gun game yet? Yes, I would say it is marginally better than its closest rival Time Crisis. Whilst TC3 is probably still a fast, more hectic game, I came away from VC3 knowing I?d played something better. Whilst TC3 is simply TC taken to it?s natural limits, the inclusion of EMS mode does make VC3 feel like a new experience and certainly there is much greater scope there to become a great player.

    Top work Sega!

    #2
    That sounds great - i still enjoy playing the original 2 Vitua cops on my saturn and the EMS sounds interesting

    Will this be getting a console release anytime soon?

    Comment


      #3
      I presume an X-Box port is on the cards. However, you need to get down to an arcade to play it. Definitely one of the better releases of the last year.

      Comment


        #4
        Originally posted by C'
        I presume an X-Box port is on the cards. However, you need to get down to an arcade to play it. Definitely one of the better releases of the last year.
        hmmm... i don't have an xbox and the closest thing to an arcade anywhere remotely close to me is my local indie with it's 5 machines (but includes SC2!)

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          #5
          Next week I will mostly be playing F-Zero AC, Virtua Cop 3, Rave Racer and SNK vs Capcom!! XD

          Can't wait to play this!

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            #6
            I like the guns on the arcade. Hope sega release an official xbox gun with VC3.

            Comment


              #7
              Originally posted by Sidez
              Next week I will mostly be playing F-Zero AC, Virtua Cop 3, Rave Racer and SNK vs Capcom!! XD

              Can't wait to play this!
              You'll definitely like it. I know you were less than impressed with TC3 but I doubt you'll be disappointed here.

              You need to let us know what SNK Vs. Capcom and F-Zro are like.

              Plus, I'm so jealous you can still find a Rave Racer machine in Japan. They are next to impossible to come by over here.

              Comment


                #8
                Originally posted by geldra
                I like the guns on the arcade. Hope sega release an official xbox gun with VC3.
                I was surprised at how similar the gun was to the Guncon 2.

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                  #9
                  How do the home versions of TC work? I've only ever played them in arcades.

                  Comment


                    #10
                    Originally posted by Sidez
                    How do the home versions of TC work? I've only ever played them in arcades.
                    You mean how does it replicate the pedal?

                    The basic option is to use the buttons built into the gun. For the original Guncon the only 2 buttons are located on the barrel of the gun so it means you have to place one hand on the barrel at all times which is a bit uncomfortable. The guncon2 is better designed. It has a button on the base of the handle and a D-pad in the same location as the DC gun, both of which can be used as the pedal in TC2 meaning you can keep two hands on the handle at all times. Unfortunately the version of TC1 on the Gunvari Collection disc won't recognise this buttons which is a massive waste.

                    However, the conversions also allow you to use a standard controller to replicate the pedal so you use your foot on any of the facia buttons or d-pad. Does a pretty good job of replicating the pedal and is very responsive.

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                      #11
                      So no pedals possible? Not even cheap knock off HK ones?

                      Comment


                        #12
                        Originally posted by Sidez
                        So no pedals possible? Not even cheap knock off HK ones?
                        I think there are some guns with pedals knocking around. Whether you can get a pedal seperate from agun I'm not sure.

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                          #13
                          Bleh oh well, i'll stick to VC:R and Vampire Night for my lightgun fix, TC2 coin-op is so common anyway.

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                            #14
                            Originally posted by geldra
                            I like the guns on the arcade. Hope sega release an official xbox gun with VC3.
                            Too right - I'm made to feel very uneasy by the lack of a proper official gun from Sega on Xbox. I know hardware isn't their thing anymore, but perhaps they could give an official endorsement to a third-party peripheral?

                            Can anyone recommend a third-party gun for Xbox, or are they all cack?

                            Comment


                              #15
                              Using a joypad as a pedal actually works really well. Just as well as the pedal in the arcade in fact. (Tho you aren't using your whole foot to press it.) TC2 has upgraded graphics versus the arcade version anyway, plus there's a good collection of distracting mini-games and extra missions that make it a good worthwhile package.

                              I hope Virtua Cop 3 will support this joypad as a pedal configuration. The Beretta's a good gun for HotD3, but the controls built into it leave a lot to be desired.

                              Originally posted by Popo
                              Can anyone recommend a third-party gun for Xbox, or are they all cack?
                              Controls aside, the Thrustmaster Beretta 92 is as good as a sega gun IMO.

                              Thanks for your impressions btw, C'.

                              Later.

                              Comment

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