I consider Fahrenheit to be an FMV-styled game, the sole difference being the use of, and control in, realtime 3D, where the whole game in all but 3D graphics could easily have been done on a 3DO. I found it highly amusing that David Cage in his intro in the manual said that the progress of realtime 3D opened his mind to the possibilities of interactive entertainment when all he's done is to essentially create a near-linear story with the occasional branch, something that IMO only caused a bit of a ruckus on release because FMV games as traditionally viewed died a death about 8 or 9 years ago and we hadn't seen one for a while. Had this game been released in 1994 in exactly the same form as far as plot and characters goes, but in pre-rendered format, I'm not sure it would have risen much above most of the other FMV games of the day.
FMV games aren't dead, they're just sneaking around wearing hoodies, pretending to blend in and yearning to be hugged.
FMV games aren't dead, they're just sneaking around wearing hoodies, pretending to blend in and yearning to be hugged.
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