Ive said it countless times already. GTA Clone + Ragdolls + Lots of online modes = a fun game in my eyes.
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Saint's Row (demo)
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In video game maths, I'd say GTA - (flying jets, swimming, parachuting, getting fat, getting slim, eating, drinking, danced at nightclubs, clothed yourself, tatooed yourself, become a train driver, courier, traning at the gym and playing pool) + Ragdoll + Lots of online modes > GTA:SA.
I guess it is about what you want from the game though. While flying jets and driving trains is pretty cool, the rest of the stuff in brackets is fluff imo. Fun, but ultimately just a mild diversion.
I wasn't expecting Saints Row to be any good at all, and the impressions I've read have been very positive so far. Looking forward to the demo.
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Originally posted by SimmyAlso starting to wonder if it looks that much better than GTASA - although its been a long while since I've played that, and I've got thoroughly used to current next gen gfx now.
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Originally posted by SoiIn video game maths, I'd say GTA - (flying jets, swimming, parachuting, getting fat, getting slim, eating, drinking, danced at nightclubs, clothed yourself, tatooed yourself, become a train driver, courier, traning at the gym and playing pool) + Ragdoll + Lots of online modes > GTA:SA.
I guess it is about what you want from the game though. While flying jets and driving trains is pretty cool, the rest of the stuff in brackets is fluff imo. Fun, but ultimately just a mild diversion.
I wasn't expecting Saints Row to be any good at all, and the impressions I've read have been very positive so far. Looking forward to the demo.
The above list is only skimming the surface out of what SA can offer. It's all about role-playing for me now with non-linear gaming - being allowed to customise and play about with the environment and the mechanics as much as possible.
I guess I'm just hoping Rockstar don't scum to SA's critics (a lot of them seem to be Vice City fans, wanting the series to go back to flat-plane and extremely dull level design with limited mechanics) when it finally comes for GTA to make its next-gen appearance. Subsequent evolutions in the non-linear genre should be built on than scrapped in terms of mechanics time and time again.
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Originally posted by ConceptI'm not saying Saint's Row is going to be bad (early word is that's going to be a sleeper), I'm just pointing out that I doubt the game will have anywhere near the depth of either San Andreas or Oblivion.
The above list is only skimming the surface out of what SA can offer. It's all about role-playing for me now with non-linear gaming - being allowed to customise and play about with the environment and the mechanics as much as possible.
I guess I'm just hoping Rockstar don't scum to SA's critics (a lot of them seem to be Vice City fans, wanting the series to go back to flat-plane and extremely dull level design with limited mechanics) when it finally comes for GTA to make its next-gen appearance. Subsequent evolutions in the non-linear genre should be built on than scrapped in terms of mechanics time and time again.
But a game doesn't have to be deep in that sense to be good. Driving around and causing mayhem is fun. Doing so with other people (teams of NTSC'ers, not randoms) sounds amazing.
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