Finally had a play at this, after a crawling download.
The demo features one hole from four different courses (St Andrews was one, can't remember the other three).
Gameplay-wise, if you played Tiger06, only a few things have changed. I'm pleased to report that the power boost button is still on the awkward left hand side. Nice to see EA didn't give in to the complainers and move it back to the easier right hand side. I think power boost should be as awkward as possible.
You no longer have an aim point ... instead you have an aim "region", like a circle you move around. In the demo, it's pretty darn big, the width of the fairway in some instances, so it's a bit less of an exact science, which is how it probably should be. I expect the circle will get smaller with experience.
Frustrated by the cheaters on 360 Live? Well, I tried a "waggle" power boost, and couldn't quite manage it: the boost seemed to fizzle out if you tried to hold it too long. Similarly, I couldn't figure out how to change to an iron when I was on the green (the triggers just increased/decreased the putting distance marker), so hopefully no more green chipping.
Speaking of power boost, the on-screen UI is a bit more snazzy than the, shall we say, "functional" 06 variety, though the wind gauge is a bit small ...
Putting in general, is, I reckon, more difficult than before. For a start, kiss goodbye to the "ideal putt camera" ... it might be in there for some difficulty settings, but I couldn't find it in the demo. Also, I three-putted a simple 9ft putt, going way past the hole twice. I expect I was just too used to my souped-up 06 character.
When you hit a lofted shot, the camera now pans up over the ball, so you can gauge the spin better. A nice touch, though I still don't like the whole concept of controlling the ball after it's been hit. Come back Links!
Graphically, it looks excellent, though I don't think there is any anti-aliasing going on. It looks similar to 06 on the 360 but without the bizarre moments of slowdown (well, I didn't see any in the demo), and without the soft-focus while the shot is in motion. One of the holes in the demo is surrounded by acres of lush green trees (nice), and all of the four holes featured CROWDS of people lining the fairways (who make a right racket when you hit a good shot). They look a bit naff individually, tho. Also, the Tiger character model I was using didn't look as "smooth" as the 06 version, if you ask me, though the facial expressions are better.
Overall, I like!
The demo features one hole from four different courses (St Andrews was one, can't remember the other three).
Gameplay-wise, if you played Tiger06, only a few things have changed. I'm pleased to report that the power boost button is still on the awkward left hand side. Nice to see EA didn't give in to the complainers and move it back to the easier right hand side. I think power boost should be as awkward as possible.
You no longer have an aim point ... instead you have an aim "region", like a circle you move around. In the demo, it's pretty darn big, the width of the fairway in some instances, so it's a bit less of an exact science, which is how it probably should be. I expect the circle will get smaller with experience.
Frustrated by the cheaters on 360 Live? Well, I tried a "waggle" power boost, and couldn't quite manage it: the boost seemed to fizzle out if you tried to hold it too long. Similarly, I couldn't figure out how to change to an iron when I was on the green (the triggers just increased/decreased the putting distance marker), so hopefully no more green chipping.
Speaking of power boost, the on-screen UI is a bit more snazzy than the, shall we say, "functional" 06 variety, though the wind gauge is a bit small ...
Putting in general, is, I reckon, more difficult than before. For a start, kiss goodbye to the "ideal putt camera" ... it might be in there for some difficulty settings, but I couldn't find it in the demo. Also, I three-putted a simple 9ft putt, going way past the hole twice. I expect I was just too used to my souped-up 06 character.
When you hit a lofted shot, the camera now pans up over the ball, so you can gauge the spin better. A nice touch, though I still don't like the whole concept of controlling the ball after it's been hit. Come back Links!

Graphically, it looks excellent, though I don't think there is any anti-aliasing going on. It looks similar to 06 on the 360 but without the bizarre moments of slowdown (well, I didn't see any in the demo), and without the soft-focus while the shot is in motion. One of the holes in the demo is surrounded by acres of lush green trees (nice), and all of the four holes featured CROWDS of people lining the fairways (who make a right racket when you hit a good shot). They look a bit naff individually, tho. Also, the Tiger character model I was using didn't look as "smooth" as the 06 version, if you ask me, though the facial expressions are better.
Overall, I like!
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