Originally posted by Dogg Thang
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Originally posted by Lebowski View Post
It worked pretty well the last time they did a Tomb Raider 1 Re-make Tomb Raider Anniversary on the 360/Wii/PS3 was pretty well received, as was Tomb Raider legend which it shared an engine with.
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I remember the original game's tricks like it was yesterday, if you set up a jump right, you could pretty much never fail. The trick was You'd walk to the edge of a platform (holding R1 stopped you walking off an edge) tap back to hop back exactly one square backwards then press forward run and then jump, she would break into a run and then jump right at the edge of a platform, giving you the perfect running jump every time.
With analogue controls They either need to build a level of forgiveness into the jumps or have a similar system where she wont jump till you are right at the edge of a ledge, they will also no doubt have a rewind function for control mishaps and until people get used to how the game plays.
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